Zombie Attack Script

Zombie Attack is one of the most played games on Roblox, the digital gaming platform.

While Zombie Attack is a thrilling game, To enhance the intensity and excitement, Many players often turn to zombie attack scripts.

If that’s what you’re looking to achieve, we’ve provided you with the most updated Zombie Attack Script below.

READ ALSO: Hood Customs Script

Functions of a Zombie Attack Script on Roblox

1. Spawning Zombies: This feature allows the players to spawn waves of zombies at designated locations within the game world. This function ensures that players face a looping and escalating challenge.

2. Zombie  Behavior: The script controls the behavior of the zombies, making them move toward the players, attack them, and create an atmosphere of tension and urgency.

3. Player Health Management: Here, it keeps track of players’ health and provides mechanisms for damage calculation and depletion of health points. It enables players to experience the thrill of surviving in a hostile, zombie-infested environment.

4. Weapon and Power-Ups: The script often includes a wide range of weapons and power-ups that players can acquire to combat the undead hordes effectively.

These may include firearms, melee weapons, explosives, and temporary buffs to enhance survivability.

5. Wave Management: Here, it ensures the progression of waves, increasing the difficulty as players advance. It may include features such as boss battles, time limits, or special objectives, adding depth and variety to the gameplay.

READ ALSO: Crucifix Playground Script

Benefits of Using Zombie Attack Script on Roblox

1. Thrilling and Immersive Experience: Zombie Attack scripts intensify the gameplay by adding an element of danger, creating an adrenaline-pumping experience for players.

2. Cooperative Gameplay: Many zombie attack games encourage teamwork and cooperation among players. The script allows multiple players to join forces, strategize, and work together to fend off the zombie onslaught.

3. Skill Development: Playing a zombie attack game with a script can help players develop various skills. These may include aiming, resource management, teamwork, and quick decision-making under pressure.

Such skills can translate to other gaming genres and even real-life situations.

READ ALSO: Tower Of Hell Script

Zombie Attack Script

Script

local ZombieAttackGUI = Instance.new("ScreenGui")
`local Main = Instance.new("Frame")
local TextLabel = Instance.new("TextLabel")
local TextLabel_2 = Instance.new("TextLabel")
local Frame = Instance.new("Frame")
local TextLabel_3 = Instance.new("TextLabel")
local ConsoleFrame = Instance.new("Frame")
local Console = Instance.new("TextLabel")
local Frame_2 = Instance.new("Frame")
local TextLabel_4 = Instance.new("TextLabel")
local Frame_3 = Instance.new("Frame")
local TextLabel_5 = Instance.new("TextLabel")
local Frame_4 = Instance.new("Frame")
local TextLabel_6 = Instance.new("TextLabel")
local KillPlatform = Instance.new("TextButton")
local StealKills = Instance.new("TextButton")
local AutoFarm = Instance.new("TextButton")
local NoRecoil = Instance.new("TextButton")
local Guns = Instance.new("TextButton")
local Knifes = Instance.new("TextButton")
local Fly = Instance.new("TextButton")
local Noclip = Instance.new("TextButton")
local Gravity = Instance.new("TextButton")
local Speed = Instance.new("TextButton")
local Jump = Instance.new("TextButton")
local Btools = Instance.new("TextButton")

ZombieAttackGUI.Name = "Zombie Attack GUI"
ZombieAttackGUI.Parent = game.CoreGui
ZombieAttackGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

Main.Name = "Main"
Main.Parent = ZombieAttackGUI
Main.BackgroundColor3 = Color3.new(0.247059, 0, 0.372549)
Main.BackgroundTransparency = 0.15000000596046
Main.BorderSizePixel = 0
Main.Position = UDim2.new(0.794708014, 0, 0, 0)
Main.Size = UDim2.new(0.191605836, 0, 1, 0)

TextLabel.Parent = Main
TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel.BackgroundTransparency = 1
TextLabel.BorderSizePixel = 0
TextLabel.Position = UDim2.new(0.0768115819, 0, 0.068296887, 0)
TextLabel.Size = UDim2.new(0.842857122, 0, 0.0322580636, 0)
TextLabel.Font = Enum.Font.SourceSansSemibold
TextLabel.Text = "Made by ibrahim Dew"
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextScaled = true
TextLabel.TextSize = 14
TextLabel.TextWrapped = true
TextLabel_2.Parent = Main
TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_2.BackgroundTransparency = 1
TextLabel_2.BorderSizePixel = 0
TextLabel_2.Position = UDim2.new(0.0434782468, 0, 0.0118953418, 0)
TextLabel_2.Size = UDim2.new(0.90476191, 0, 0.0569259971, 0)
TextLabel_2.Font = Enum.Font.SourceSansSemibold
TextLabel_2.Text = "Zombie Attack Menu"
TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
TextLabel_2.TextScaled = true
TextLabel_2.TextSize = 14
TextLabel_2.TextWrapped = true

Frame.Parent = Main
Frame.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863)
Frame.BackgroundTransparency = 0.5
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0, 0, 0.111954458, 0)
Frame.Size = UDim2.new(1, 0, 0.0417457297, 0)

TextLabel_3.Parent = Frame
TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_3.BackgroundTransparency = 1
TextLabel_3.BorderSizePixel = 0
TextLabel_3.Position = UDim2.new(0.0434782468, 0, 0.181818187, 0)
TextLabel_3.Size = UDim2.new(0.90476191, 0, 0.590909064, 0)
TextLabel_3.Font = Enum.Font.SourceSansSemibold
TextLabel_3.Text = "Console"
TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
TextLabel_3.TextScaled = true
TextLabel_3.TextSize = 14
TextLabel_3.TextWrapped = true
TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left

ConsoleFrame.Name = "ConsoleFrame"
ConsoleFrame.Parent = Main
ConsoleFrame.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863)
ConsoleFrame.BackgroundTransparency = 0.5
ConsoleFrame.BorderSizePixel = 0
ConsoleFrame.Position = UDim2.new(0, 0, 0.153700188, 0)
ConsoleFrame.Size = UDim2.new(1, 0, 0.0967741907, 0)

Console.Name = "Console"
Console.Parent = ConsoleFrame
Console.BackgroundColor3 = Color3.new(1, 1, 1)
Console.BackgroundTransparency = 1
Console.BorderSizePixel = 0
Console.Position = UDim2.new(0.0387163423, 0, 0.117647059, 0)
Console.Size = UDim2.new(0.909523785, 0, 0.764705896, 0)
Console.Font = Enum.Font.SourceSans
Console.Text = "Status: Ready to use\n\n"
Console.TextColor3 = Color3.new(0.333333, 1, 0)
Console.TextScaled = true
Console.TextSize = 14
Console.TextWrapped = true
Console.TextXAlignment = Enum.TextXAlignment.Left
Console.TextYAlignment = Enum.TextYAlignment.Top

Frame_2.Parent = Main
Frame_2.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863)
Frame_2.BackgroundTransparency = 0.5
Frame_2.BorderSizePixel = 0
Frame_2.Position = UDim2.new(0, 0, 0.250474393, 0)
Frame_2.Size = UDim2.new(0.995238066, 0, 0.0417457297, 0)

TextLabel_4.Parent = Frame_2
TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_4.BackgroundTransparency = 1
TextLabel_4.BorderSizePixel = 0
TextLabel_4.Position = UDim2.new(0.0482401513, 0, 0.181818187, 0)
TextLabel_4.Size = UDim2.new(0.904306233, 0, 0.590909064, 0)
TextLabel_4.Font = Enum.Font.SourceSansSemibold
TextLabel_4.Text = "Main Mods"
TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
TextLabel_4.TextScaled = true
TextLabel_4.TextSize = 14
TextLabel_4.TextWrapped = true
TextLabel_4.TextXAlignment = Enum.TextXAlignment.Left

Frame_3.Parent = Main
Frame_3.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863)
Frame_3.BackgroundTransparency = 0.5
Frame_3.BorderSizePixel = 0
Frame_3.Position = UDim2.new(0, 0, 0.455407977, 0)
Frame_3.Size = UDim2.new(1, 0, 0.0417457297, 0)

TextLabel_5.Parent = Frame_3
TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_5.BackgroundTransparency = 1
TextLabel_5.BorderSizePixel = 0
TextLabel_5.Position = UDim2.new(0.0434782468, 0, 0.181818187, 0)
TextLabel_5.Size = UDim2.new(0.90476191, 0, 0.590909064, 0)
TextLabel_5.Font = Enum.Font.SourceSansSemibold
TextLabel_5.Text = "Weapon Mods"
TextLabel_5.TextColor3 = Color3.new(1, 1, 1)
TextLabel_5.TextScaled = true
TextLabel_5.TextSize = 14
TextLabel_5.TextWrapped = true
TextLabel_5.TextXAlignment = Enum.TextXAlignment.Left
Frame_4.Parent = Main
Frame_4.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863)
Frame_4.BackgroundTransparency = 0.5
Frame_4.BorderSizePixel = 0
Frame_4.Position = UDim2.new(0, 0, 0.65464896, 0)
Frame_4.Size = UDim2.new(0.995238066, 0, 0.0417457297, 0)

TextLabel_6.Parent = Frame_4
TextLabel_6.BackgroundColor3 = Color3.new(1, 1, 1)
TextLabel_6.BackgroundTransparency = 1
TextLabel_6.BorderSizePixel = 0
TextLabel_6.Position = UDim2.new(0.0482401513, 0, 0.18181771, 0)
TextLabel_6.Size = UDim2.new(0.909090936, 0, 0.590909064, 0)
TextLabel_6.Font = Enum.Font.SourceSansSemibold
TextLabel_6.Text = "Local Player Mods"
TextLabel_6.TextColor3 = Color3.new(1, 1, 1)
TextLabel_6.TextScaled = true
TextLabel_6.TextSize = 14
TextLabel_6.TextWrapped = true
TextLabel_6.TextXAlignment = Enum.TextXAlignment.Left

KillPlatform.Name = "KillPlatform"
KillPlatform.Parent = Main
KillPlatform.BackgroundColor3 = Color3.new(1, 1, 1)
KillPlatform.BackgroundTransparency = 1
KillPlatform.Position = UDim2.new(0.0434782468, 0, 0.309297919, 0)
KillPlatform.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
KillPlatform.Font = Enum.Font.SourceSansSemibold
KillPlatform.Text = "Kill Platform "
KillPlatform.TextColor3 = Color3.new(1, 1, 1)
KillPlatform.TextScaled = true
KillPlatform.TextSize = 14
KillPlatform.TextWrapped = true
KillPlatform.TextXAlignment = Enum.TextXAlignment.Left

StealKills.Name = "StealKills"
StealKills.Parent = Main
StealKills.BackgroundColor3 = Color3.new(1, 1, 1)
StealKills.BackgroundTransparency = 1
StealKills.Position = UDim2.new(0.0434782468, 0, 0.354838729, 0)
StealKills.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
StealKills.Font = Enum.Font.SourceSansSemibold
StealKills.Text = "Steal Kills"
StealKills.TextColor3 = Color3.new(1, 1, 1)
StealKills.TextScaled = true
StealKills.TextSize = 14
StealKills.TextWrapped = true
StealKills.TextXAlignment = Enum.TextXAlignment.Left

AutoFarm.Name = "AutoFarm"
AutoFarm.Parent = Main
AutoFarm.BackgroundColor3 = Color3.new(1, 1, 1)
AutoFarm.BackgroundTransparency = 1
AutoFarm.Position = UDim2.new(0.0434782468, 0, 0.400379539, 0)
AutoFarm.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
AutoFarm.Font = Enum.Font.SourceSansSemibold
AutoFarm.Text = "Auto Farm"
AutoFarm.TextColor3 = Color3.new(1, 1, 1)
AutoFarm.TextScaled = true
AutoFarm.TextSize = 14
AutoFarm.TextWrapped = true
AutoFarm.TextXAlignment = Enum.TextXAlignment.Left

NoRecoil.Name = "NoRecoil"
NoRecoil.Parent = Main
NoRecoil.BackgroundColor3 = Color3.new(1, 1, 1)
NoRecoil.BackgroundTransparency = 1
NoRecoil.Position = UDim2.new(0.0434782468, 0, 0.510436416, 0)
NoRecoil.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
NoRecoil.Font = Enum.Font.SourceSansSemibold
NoRecoil.Text = "No Recoil"
NoRecoil.TextColor3 = Color3.new(1, 1, 1)
NoRecoil.TextScaled = true
NoRecoil.TextSize = 14
NoRecoil.TextWrapped = true
NoRecoil.TextXAlignment = Enum.TextXAlignment.Left

Guns.Name = "Guns"
Guns.Parent = Main
Guns.BackgroundColor3 = Color3.new(1, 1, 1)
Guns.BackgroundTransparency = 1
Guns.Position = UDim2.new(0.0434782468, 0, 0.555977225, 0)
Guns.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
Guns.Font = Enum.Font.SourceSansSemibold
Guns.Text = "Equip All Guns"
Guns.TextColor3 = Color3.new(1, 1, 1)
Guns.TextScaled = true
Guns.TextSize = 14
Guns.TextWrapped = true
Guns.TextXAlignment = Enum.TextXAlignment.Left

Knifes.Name = "Knifes"
Knifes.Parent = Main
Knifes.BackgroundColor3 = Color3.new(1, 1, 1)
Knifes.BackgroundTransparency = 1
Knifes.Position = UDim2.new(0.0434782468, 0, 0.603415549, 0)
Knifes.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
Knifes.Font = Enum.Font.SourceSansSemibold
Knifes.Text = "Equip All Knifes "
Knifes.TextColor3 = Color3.new(1, 1, 1)
Knifes.TextScaled = true
Knifes.TextSize = 14
Knifes.TextWrapped = true
Knifes.TextXAlignment = Enum.TextXAlignment.Left

Fly.Name = "Fly"
Fly.Parent = Main
Fly.BackgroundColor3 = Color3.new(1, 1, 1)
Fly.BackgroundTransparency = 1
Fly.Position = UDim2.new(0.0434782468, 0, 0.709677398, 0)
Fly.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
Fly.Font = Enum.Font.SourceSansSemibold
Fly.Text = "Toggle Flying Mode"
Fly.TextColor3 = Color3.new(1, 1, 1)
Fly.TextScaled = true
Fly.TextSize = 14
Fly.TextWrapped = true
Fly.TextXAlignment = Enum.TextXAlignment.Left

Noclip.Name = "Noclip"
Noclip.Parent = Main
Noclip.BackgroundColor3 = Color3.new(1, 1, 1)
Noclip.BackgroundTransparency = 1
Noclip.Position = UDim2.new(0.0434782468, 0, 0.755218208, 0)
Noclip.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
Noclip.Font = Enum.Font.SourceSansSemibold
Noclip.Text = "Toggle NoClip"
Noclip.TextColor3 = Color3.new(1, 1, 1)
Noclip.TextScaled = true
Noclip.TextSize = 14
Noclip.TextWrapped = true
Noclip.TextXAlignment = Enum.TextXAlignment.Left

Gravity.Name = "Gravity"
Gravity.Parent = Main
Gravity.BackgroundColor3 = Color3.new(1, 1, 1)
Gravity.BackgroundTransparency = 1
Gravity.Position = UDim2.new(0.0387163423, 0, 0.802656531, 0)
Gravity.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
Gravity.Font = Enum.Font.SourceSansSemibold
Gravity.Text = "Low Gravity"
Gravity.TextColor3 = Color3.new(1, 1, 1)
Gravity.TextScaled = true
Gravity.TextSize = 14
Gravity.TextWrapped = true
Gravity.TextXAlignment = Enum.TextXAlignment.Left

Speed.Name = "Speed"
Speed.Parent = Main
Speed.BackgroundColor3 = Color3.new(1, 1, 1)
Speed.BackgroundTransparency = 1
Speed.Position = UDim2.new(0.0387163423, 0, 0.851992369, 0)
Speed.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
Speed.Font = Enum.Font.SourceSansSemibold
Speed.Text = "Super Speed"
Speed.TextColor3 = Color3.new(1, 1, 1)
Speed.TextScaled = true
Speed.TextSize = 14
Speed.TextWrapped = true
Speed.TextXAlignment = Enum.TextXAlignment.Left

Jump.Name = "Jump"
Jump.Parent = Main
Jump.BackgroundColor3 = Color3.new(1, 1, 1)
Jump.BackgroundTransparency = 1
Jump.Position = UDim2.new(0.0434782468, 0, 0.899430692, 0)
Jump.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
Jump.Font = Enum.Font.SourceSansSemibold
Jump.Text = "Super Jump"
Jump.TextColor3 = Color3.new(1, 1, 1)
Jump.TextScaled = true
Jump.TextSize = 14
Jump.TextWrapped = true
Jump.TextXAlignment = Enum.TextXAlignment.Left

Btools.Name = "Btools"
Btools.Parent = Main
Btools.BackgroundColor3 = Color3.new(1, 1, 1)
Btools.BackgroundTransparency = 1
Btools.Position = UDim2.new(0.0434782468, 0, 0.946869016, 0)
Btools.Size = UDim2.new(0.90476191, 0, 0.034155596, 0)
Btools.Font = Enum.Font.SourceSansSemibold
Btools.Text = "B-Tools"
Btools.TextColor3 = Color3.new(1, 1, 1)
Btools.TextScaled = true
Btools.TextSize = 14
Btools.TextWrapped = true
Btools.TextXAlignment = Enum.TextXAlignment.Left
-- scripts 
Fly.MouseButton1Click:Connect(function()
Console.Text = ("Press E to activate and deactivate flying mode\n\n ")
wait(0.2)
loadstring(game:HttpGet(('https://pastebin.com/raw/7rXZ9VNc'),true))()
wait(5)
Console.Text = ("Status: Ready To Use\n\n")
end)


Noclip.MouseButton1Click:connect(function()
if Console.Text == "Toggle NoClip" then
noclip = true
Console.Text = "Toggle NoClip: On"
        Console.TextColor3 = Color3.new(0,185,0)
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
                 end

        end)
    elseif Console.Text == "Toggle NoClip: On" then
        noclip = false
        Console.Text = "Toggle NoClip: Off"
        Console.TextColor3 = Color3.new(170,0,0)
elseif Console.Text == "Toggle NoClip: On" then
    noclip = true
Console.Text = "Toggle NoClip: On"
        Console.TextColor3 = Color3.new(0,185,0)
    end
end)


Knifes.MouseButton1Click:connect(function()
for _,Thing in pairs(game.ReplicatedStorage.Knives:GetChildren()) do
if Thing:IsA("Tool") then
Thing.Parent = game.Players.LocalPlayer.Backpack
end
end
end)


Guns.MouseButton1Click:connect(function()
for _,Thing in pairs(game.ReplicatedStorage.Guns:GetChildren()) do
if Thing:IsA("Tool") then
Thing.Parent = game.Players.LocalPlayer.Backpack
end
end
end)


KillPlatform.MouseButton1Click:connect(function()
plr = game:service'Players'.LocalPlayer
char = plr.Character
root = char.HumanoidRootPart
iszombie = false


platform = Instance.new('Part', workspace)
platform.Size = Vector3.new(100,0,100)
platform.Anchored = true
platform.Position = Vector3.new(555,555,555)
root.CFrame = platform.CFrame * CFrame.new(0,4,0)


if workspace:FindFirstChild(plr.Name) then
   iszombie = false
   warn'You are not a zombie!'
else
   iszombie = true
   warn'You are a zombie!'
end

wait(.5)

if not iszombie then
   for _, a in pairs(workspace.enemies:children()) do
       for _, b in pairs(a:children()) do
           if b:IsA'Part' then
               b.Anchored = true
               b.CFrame = root.CFrame * CFrame.new(2,0,2)
           end
       end
   end
elseif iszombie then
   for _, a in pairs(game:service'Players':GetPlayers()) do
       if a.Character then
           for _, b in pairs(a.Character:children()) do
               if b:IsA'Part' and a.Name ~= plr.Name then
                   b.Anchored = true
                   b.CFrame =  root.CFrame * CFrame.new(2,0,2)
               end
           end
       end
   end
end
end)


Speed.MouseButton1Click:connect(function()
plr = game:service'Players'.LocalPlayer
char = plr.Character
hum = char:FindFirstChildOfClass'Humanoid'
hum.WalkSpeed = 60

end)

Jump.MouseButton1Click:connect(function()
plr = game:service'Players'.LocalPlayer
char = plr.Character
hum = char:FindFirstChildOfClass'Humanoid'

hum.JumpPower = 100
end)

AutoFarm.MouseButton1Click:connect(function()
local groundDistance = 8
local Player = game:GetService("Players").LocalPlayer
local function getNearest()
local nearest, dist = nil, 99999
for _,v in pairs(game.Workspace.BossFolder:GetChildren()) do
if(v:FindFirstChild("Head")~=nil)then
local m =(Player.Character.Head.Position-v.Head.Position).magnitude
if(m<dist)then
dist = m
nearest = v
end
end
end
for _,v in pairs(game.Workspace.enemies:GetChildren()) do
if(v:FindFirstChild("Head")~=nil)then
local m =(Player.Character.Head.Position-v.Head.Position).magnitude
if(m<dist)then
dist = m
nearest = v
end
end
end
return nearest
end
_G.farm2 = true
Player.Chatted:Connect(function(m)
if(m==";autofarm false")then
_G.farm2 = false
elseif(m==";autofarm true")then
_G.farm2 = true
end
end)
_G.globalTarget = nil
game:GetService("RunService").RenderStepped:Connect(function()
if(_G.farm2==true)then
local target = getNearest()
if(target~=nil)then
game:GetService("Workspace").CurrentCamera.CFrame = CFrame.new(game:GetService("Workspace").CurrentCamera.CFrame.p, target.Head.Position)
Player.Character.HumanoidRootPart.CFrame = (target.HumanoidRootPart.CFrame * CFrame.new(0, groundDistance, 9))
_G.globalTarget = target
end
end
end)
spawn(function()
while wait() do
game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0)
game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,0,0)
end
end)
while wait() do
if(_G.farm2==true and _G.globalTarget~=nil and _G.globalTarget:FindFirstChild("Head") and Player.Character:FindFirstChildOfClass("Tool"))then
local target = _G.globalTarget
game.ReplicatedStorage.Gun:FireServer({["Normal"] = Vector3.new(0, 0, 0), ["Direction"] = target.Head.Position, ["Name"] = Player.Character:FindFirstChildOfClass("Tool").Name, ["Hit"] = target.Head, ["Origin"] = target.Head.Position, ["Pos"] = target.Head.Position,})
wait()
end
end
end)

Btools.MouseButton1Click:connect(function()
loadstring(game:HttpGet("https://pastebin.com/raw/T0qaXjAR", true))()
end)

Gravity.MouseButton1Click:connect(function()
game.Workspace.Gravity = 5`
end)

Steps to Execute Zombie Attack Script on Roblox

  • The First method is to copy and paste the script we provided herein into the Roblox game’s chatbox.
  • Once you have a script, you will need to enable developer mode in Roblox.
  • This can be done by going to the Settings menu and clicking on the “Enable Developer Mode” checkbox.
  • With developer mode enabled, you can open the game’s console by pressing the key.
  • This will open a text box where you can paste your script.
  • Once you have pasted the script, press the key to run it.

READ ALSO: Dragon Race Script

Is It Safe To Use a Zombie Attack Script on Roblox?

Of course, You can use the Zombie Attack Script on Roblox, the script herein is the most updated one you can find out there.

Executors to Use Zombie Attack Script on Roblox

You need an executor to implement any script on Roblox, hence we’ve provided the list below.

You’re free to choose between the following executors that work with Roblox games.

  • JJ Spoilt Executor
  • Krnl Executor
  • Fluxus Executor
  • Delta Executor
  • Evon Executor
  • Ducky Sploit Executor
  • Android Arceus X Executor

Leave a Reply

Your email address will not be published. Required fields are marked *