Zombie Attack is one of the most played games on Roblox, the digital gaming platform.
While Zombie Attack is a thrilling game, To enhance the intensity and excitement, Many players often turn to zombie attack scripts.
If that’s what you’re looking to achieve, we’ve provided you with the most updated Zombie Attack Script below.
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Functions of a Zombie Attack Script on Roblox
1. Spawning Zombies: This feature allows the players to spawn waves of zombies at designated locations within the game world. This function ensures that players face a looping and escalating challenge.
2. Zombie Behavior: The script controls the behavior of the zombies, making them move toward the players, attack them, and create an atmosphere of tension and urgency.
3. Player Health Management: Here, it keeps track of players’ health and provides mechanisms for damage calculation and depletion of health points. It enables players to experience the thrill of surviving in a hostile, zombie-infested environment.
4. Weapon and Power-Ups: The script often includes a wide range of weapons and power-ups that players can acquire to combat the undead hordes effectively.
These may include firearms, melee weapons, explosives, and temporary buffs to enhance survivability.
5. Wave Management: Here, it ensures the progression of waves, increasing the difficulty as players advance. It may include features such as boss battles, time limits, or special objectives, adding depth and variety to the gameplay.
READ ALSO: Crucifix Playground Script
Benefits of Using Zombie Attack Script on Roblox
1. Thrilling and Immersive Experience: Zombie Attack scripts intensify the gameplay by adding an element of danger, creating an adrenaline-pumping experience for players.
2. Cooperative Gameplay: Many zombie attack games encourage teamwork and cooperation among players. The script allows multiple players to join forces, strategize, and work together to fend off the zombie onslaught.
3. Skill Development: Playing a zombie attack game with a script can help players develop various skills. These may include aiming, resource management, teamwork, and quick decision-making under pressure.
Such skills can translate to other gaming genres and even real-life situations.
READ ALSO: Tower Of Hell Script
Zombie Attack Script
Script
local ZombieAttackGUI = Instance.new("ScreenGui") `local Main = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextLabel_2 = Instance.new("TextLabel") local Frame = Instance.new("Frame") local TextLabel_3 = Instance.new("TextLabel") local ConsoleFrame = Instance.new("Frame") local Console = Instance.new("TextLabel") local Frame_2 = Instance.new("Frame") local TextLabel_4 = Instance.new("TextLabel") local Frame_3 = Instance.new("Frame") local TextLabel_5 = Instance.new("TextLabel") local Frame_4 = Instance.new("Frame") local TextLabel_6 = Instance.new("TextLabel") local KillPlatform = Instance.new("TextButton") local StealKills = Instance.new("TextButton") local AutoFarm = Instance.new("TextButton") local NoRecoil = Instance.new("TextButton") local Guns = Instance.new("TextButton") local Knifes = Instance.new("TextButton") local Fly = Instance.new("TextButton") local Noclip = Instance.new("TextButton") local Gravity = Instance.new("TextButton") local Speed = Instance.new("TextButton") local Jump = Instance.new("TextButton") local Btools = Instance.new("TextButton") ZombieAttackGUI.Name = "Zombie Attack GUI" ZombieAttackGUI.Parent = game.CoreGui ZombieAttackGUI.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Main.Name = "Main" Main.Parent = ZombieAttackGUI Main.BackgroundColor3 = Color3.new(0.247059, 0, 0.372549) Main.BackgroundTransparency = 0.15000000596046 Main.BorderSizePixel = 0 Main.Position = UDim2.new(0.794708014, 0, 0, 0) Main.Size = UDim2.new(0.191605836, 0, 1, 0) TextLabel.Parent = Main TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.BorderSizePixel = 0 TextLabel.Position = UDim2.new(0.0768115819, 0, 0.068296887, 0) TextLabel.Size = UDim2.new(0.842857122, 0, 0.0322580636, 0) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.Text = "Made by ibrahim Dew" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextScaled = true TextLabel.TextSize = 14 TextLabel.TextWrapped = true TextLabel_2.Parent = Main TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_2.BackgroundTransparency = 1 TextLabel_2.BorderSizePixel = 0 TextLabel_2.Position = UDim2.new(0.0434782468, 0, 0.0118953418, 0) TextLabel_2.Size = UDim2.new(0.90476191, 0, 0.0569259971, 0) TextLabel_2.Font = Enum.Font.SourceSansSemibold TextLabel_2.Text = "Zombie Attack Menu" TextLabel_2.TextColor3 = Color3.new(1, 1, 1) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14 TextLabel_2.TextWrapped = true Frame.Parent = Main Frame.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863) Frame.BackgroundTransparency = 0.5 Frame.BorderSizePixel = 0 Frame.Position = UDim2.new(0, 0, 0.111954458, 0) Frame.Size = UDim2.new(1, 0, 0.0417457297, 0) TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_3.BackgroundTransparency = 1 TextLabel_3.BorderSizePixel = 0 TextLabel_3.Position = UDim2.new(0.0434782468, 0, 0.181818187, 0) TextLabel_3.Size = UDim2.new(0.90476191, 0, 0.590909064, 0) TextLabel_3.Font = Enum.Font.SourceSansSemibold TextLabel_3.Text = "Console" TextLabel_3.TextColor3 = Color3.new(1, 1, 1) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14 TextLabel_3.TextWrapped = true TextLabel_3.TextXAlignment = Enum.TextXAlignment.Left ConsoleFrame.Name = "ConsoleFrame" ConsoleFrame.Parent = Main ConsoleFrame.BackgroundColor3 = Color3.new(0.156863, 0.156863, 0.156863) ConsoleFrame.BackgroundTransparency = 0.5 ConsoleFrame.BorderSizePixel = 0 ConsoleFrame.Position = UDim2.new(0, 0, 0.153700188, 0) ConsoleFrame.Size = UDim2.new(1, 0, 0.0967741907, 0) Console.Name = "Console" Console.Parent = ConsoleFrame Console.BackgroundColor3 = Color3.new(1, 1, 1) Console.BackgroundTransparency = 1 Console.BorderSizePixel = 0 Console.Position = UDim2.new(0.0387163423, 0, 0.117647059, 0) Console.Size = UDim2.new(0.909523785, 0, 0.764705896, 0) Console.Font = Enum.Font.SourceSans Console.Text = "Status: Ready to use\n\n" Console.TextColor3 = Color3.new(0.333333, 1, 0) Console.TextScaled = true Console.TextSize = 14 Console.TextWrapped = true Console.TextXAlignment = Enum.TextXAlignment.Left Console.TextYAlignment = Enum.TextYAlignment.Top Frame_2.Parent = Main Frame_2.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863) Frame_2.BackgroundTransparency = 0.5 Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0, 0, 0.250474393, 0) Frame_2.Size = UDim2.new(0.995238066, 0, 0.0417457297, 0) TextLabel_4.Parent = Frame_2 TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_4.BackgroundTransparency = 1 TextLabel_4.BorderSizePixel = 0 TextLabel_4.Position = UDim2.new(0.0482401513, 0, 0.181818187, 0) TextLabel_4.Size = UDim2.new(0.904306233, 0, 0.590909064, 0) TextLabel_4.Font = Enum.Font.SourceSansSemibold TextLabel_4.Text = "Main Mods" TextLabel_4.TextColor3 = Color3.new(1, 1, 1) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14 TextLabel_4.TextWrapped = true TextLabel_4.TextXAlignment = Enum.TextXAlignment.Left Frame_3.Parent = Main Frame_3.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863) Frame_3.BackgroundTransparency = 0.5 Frame_3.BorderSizePixel = 0 Frame_3.Position = UDim2.new(0, 0, 0.455407977, 0) Frame_3.Size = UDim2.new(1, 0, 0.0417457297, 0) TextLabel_5.Parent = Frame_3 TextLabel_5.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_5.BackgroundTransparency = 1 TextLabel_5.BorderSizePixel = 0 TextLabel_5.Position = UDim2.new(0.0434782468, 0, 0.181818187, 0) TextLabel_5.Size = UDim2.new(0.90476191, 0, 0.590909064, 0) TextLabel_5.Font = Enum.Font.SourceSansSemibold TextLabel_5.Text = "Weapon Mods" TextLabel_5.TextColor3 = Color3.new(1, 1, 1) TextLabel_5.TextScaled = true TextLabel_5.TextSize = 14 TextLabel_5.TextWrapped = true TextLabel_5.TextXAlignment = Enum.TextXAlignment.Left Frame_4.Parent = Main Frame_4.BackgroundColor3 = Color3.new(0.0156863, 0.0156863, 0.0156863) Frame_4.BackgroundTransparency = 0.5 Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(0, 0, 0.65464896, 0) Frame_4.Size = UDim2.new(0.995238066, 0, 0.0417457297, 0) TextLabel_6.Parent = Frame_4 TextLabel_6.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel_6.BackgroundTransparency = 1 TextLabel_6.BorderSizePixel = 0 TextLabel_6.Position = UDim2.new(0.0482401513, 0, 0.18181771, 0) TextLabel_6.Size = UDim2.new(0.909090936, 0, 0.590909064, 0) TextLabel_6.Font = Enum.Font.SourceSansSemibold TextLabel_6.Text = "Local Player Mods" TextLabel_6.TextColor3 = Color3.new(1, 1, 1) TextLabel_6.TextScaled = true TextLabel_6.TextSize = 14 TextLabel_6.TextWrapped = true TextLabel_6.TextXAlignment = Enum.TextXAlignment.Left KillPlatform.Name = "KillPlatform" KillPlatform.Parent = Main KillPlatform.BackgroundColor3 = Color3.new(1, 1, 1) KillPlatform.BackgroundTransparency = 1 KillPlatform.Position = UDim2.new(0.0434782468, 0, 0.309297919, 0) KillPlatform.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) KillPlatform.Font = Enum.Font.SourceSansSemibold KillPlatform.Text = "Kill Platform " KillPlatform.TextColor3 = Color3.new(1, 1, 1) KillPlatform.TextScaled = true KillPlatform.TextSize = 14 KillPlatform.TextWrapped = true KillPlatform.TextXAlignment = Enum.TextXAlignment.Left StealKills.Name = "StealKills" StealKills.Parent = Main StealKills.BackgroundColor3 = Color3.new(1, 1, 1) StealKills.BackgroundTransparency = 1 StealKills.Position = UDim2.new(0.0434782468, 0, 0.354838729, 0) StealKills.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) StealKills.Font = Enum.Font.SourceSansSemibold StealKills.Text = "Steal Kills" StealKills.TextColor3 = Color3.new(1, 1, 1) StealKills.TextScaled = true StealKills.TextSize = 14 StealKills.TextWrapped = true StealKills.TextXAlignment = Enum.TextXAlignment.Left AutoFarm.Name = "AutoFarm" AutoFarm.Parent = Main AutoFarm.BackgroundColor3 = Color3.new(1, 1, 1) AutoFarm.BackgroundTransparency = 1 AutoFarm.Position = UDim2.new(0.0434782468, 0, 0.400379539, 0) AutoFarm.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) AutoFarm.Font = Enum.Font.SourceSansSemibold AutoFarm.Text = "Auto Farm" AutoFarm.TextColor3 = Color3.new(1, 1, 1) AutoFarm.TextScaled = true AutoFarm.TextSize = 14 AutoFarm.TextWrapped = true AutoFarm.TextXAlignment = Enum.TextXAlignment.Left NoRecoil.Name = "NoRecoil" NoRecoil.Parent = Main NoRecoil.BackgroundColor3 = Color3.new(1, 1, 1) NoRecoil.BackgroundTransparency = 1 NoRecoil.Position = UDim2.new(0.0434782468, 0, 0.510436416, 0) NoRecoil.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) NoRecoil.Font = Enum.Font.SourceSansSemibold NoRecoil.Text = "No Recoil" NoRecoil.TextColor3 = Color3.new(1, 1, 1) NoRecoil.TextScaled = true NoRecoil.TextSize = 14 NoRecoil.TextWrapped = true NoRecoil.TextXAlignment = Enum.TextXAlignment.Left Guns.Name = "Guns" Guns.Parent = Main Guns.BackgroundColor3 = Color3.new(1, 1, 1) Guns.BackgroundTransparency = 1 Guns.Position = UDim2.new(0.0434782468, 0, 0.555977225, 0) Guns.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) Guns.Font = Enum.Font.SourceSansSemibold Guns.Text = "Equip All Guns" Guns.TextColor3 = Color3.new(1, 1, 1) Guns.TextScaled = true Guns.TextSize = 14 Guns.TextWrapped = true Guns.TextXAlignment = Enum.TextXAlignment.Left Knifes.Name = "Knifes" Knifes.Parent = Main Knifes.BackgroundColor3 = Color3.new(1, 1, 1) Knifes.BackgroundTransparency = 1 Knifes.Position = UDim2.new(0.0434782468, 0, 0.603415549, 0) Knifes.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) Knifes.Font = Enum.Font.SourceSansSemibold Knifes.Text = "Equip All Knifes " Knifes.TextColor3 = Color3.new(1, 1, 1) Knifes.TextScaled = true Knifes.TextSize = 14 Knifes.TextWrapped = true Knifes.TextXAlignment = Enum.TextXAlignment.Left Fly.Name = "Fly" Fly.Parent = Main Fly.BackgroundColor3 = Color3.new(1, 1, 1) Fly.BackgroundTransparency = 1 Fly.Position = UDim2.new(0.0434782468, 0, 0.709677398, 0) Fly.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) Fly.Font = Enum.Font.SourceSansSemibold Fly.Text = "Toggle Flying Mode" Fly.TextColor3 = Color3.new(1, 1, 1) Fly.TextScaled = true Fly.TextSize = 14 Fly.TextWrapped = true Fly.TextXAlignment = Enum.TextXAlignment.Left Noclip.Name = "Noclip" Noclip.Parent = Main Noclip.BackgroundColor3 = Color3.new(1, 1, 1) Noclip.BackgroundTransparency = 1 Noclip.Position = UDim2.new(0.0434782468, 0, 0.755218208, 0) Noclip.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) Noclip.Font = Enum.Font.SourceSansSemibold Noclip.Text = "Toggle NoClip" Noclip.TextColor3 = Color3.new(1, 1, 1) Noclip.TextScaled = true Noclip.TextSize = 14 Noclip.TextWrapped = true Noclip.TextXAlignment = Enum.TextXAlignment.Left Gravity.Name = "Gravity" Gravity.Parent = Main Gravity.BackgroundColor3 = Color3.new(1, 1, 1) Gravity.BackgroundTransparency = 1 Gravity.Position = UDim2.new(0.0387163423, 0, 0.802656531, 0) Gravity.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) Gravity.Font = Enum.Font.SourceSansSemibold Gravity.Text = "Low Gravity" Gravity.TextColor3 = Color3.new(1, 1, 1) Gravity.TextScaled = true Gravity.TextSize = 14 Gravity.TextWrapped = true Gravity.TextXAlignment = Enum.TextXAlignment.Left Speed.Name = "Speed" Speed.Parent = Main Speed.BackgroundColor3 = Color3.new(1, 1, 1) Speed.BackgroundTransparency = 1 Speed.Position = UDim2.new(0.0387163423, 0, 0.851992369, 0) Speed.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) Speed.Font = Enum.Font.SourceSansSemibold Speed.Text = "Super Speed" Speed.TextColor3 = Color3.new(1, 1, 1) Speed.TextScaled = true Speed.TextSize = 14 Speed.TextWrapped = true Speed.TextXAlignment = Enum.TextXAlignment.Left Jump.Name = "Jump" Jump.Parent = Main Jump.BackgroundColor3 = Color3.new(1, 1, 1) Jump.BackgroundTransparency = 1 Jump.Position = UDim2.new(0.0434782468, 0, 0.899430692, 0) Jump.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) Jump.Font = Enum.Font.SourceSansSemibold Jump.Text = "Super Jump" Jump.TextColor3 = Color3.new(1, 1, 1) Jump.TextScaled = true Jump.TextSize = 14 Jump.TextWrapped = true Jump.TextXAlignment = Enum.TextXAlignment.Left Btools.Name = "Btools" Btools.Parent = Main Btools.BackgroundColor3 = Color3.new(1, 1, 1) Btools.BackgroundTransparency = 1 Btools.Position = UDim2.new(0.0434782468, 0, 0.946869016, 0) Btools.Size = UDim2.new(0.90476191, 0, 0.034155596, 0) Btools.Font = Enum.Font.SourceSansSemibold Btools.Text = "B-Tools" Btools.TextColor3 = Color3.new(1, 1, 1) Btools.TextScaled = true Btools.TextSize = 14 Btools.TextWrapped = true Btools.TextXAlignment = Enum.TextXAlignment.Left -- scripts Fly.MouseButton1Click:Connect(function() Console.Text = ("Press E to activate and deactivate flying mode\n\n ") wait(0.2) loadstring(game:HttpGet(('https://pastebin.com/raw/7rXZ9VNc'),true))() wait(5) Console.Text = ("Status: Ready To Use\n\n") end) Noclip.MouseButton1Click:connect(function() if Console.Text == "Toggle NoClip" then noclip = true Console.Text = "Toggle NoClip: On" Console.TextColor3 = Color3.new(0,185,0) game:GetService('RunService').Stepped:connect(function() if noclip then game.Players.LocalPlayer.Character.Humanoid:ChangeState(11) end end) elseif Console.Text == "Toggle NoClip: On" then noclip = false Console.Text = "Toggle NoClip: Off" Console.TextColor3 = Color3.new(170,0,0) elseif Console.Text == "Toggle NoClip: On" then noclip = true Console.Text = "Toggle NoClip: On" Console.TextColor3 = Color3.new(0,185,0) end end) Knifes.MouseButton1Click:connect(function() for _,Thing in pairs(game.ReplicatedStorage.Knives:GetChildren()) do if Thing:IsA("Tool") then Thing.Parent = game.Players.LocalPlayer.Backpack end end end) Guns.MouseButton1Click:connect(function() for _,Thing in pairs(game.ReplicatedStorage.Guns:GetChildren()) do if Thing:IsA("Tool") then Thing.Parent = game.Players.LocalPlayer.Backpack end end end) KillPlatform.MouseButton1Click:connect(function() plr = game:service'Players'.LocalPlayer char = plr.Character root = char.HumanoidRootPart iszombie = false platform = Instance.new('Part', workspace) platform.Size = Vector3.new(100,0,100) platform.Anchored = true platform.Position = Vector3.new(555,555,555) root.CFrame = platform.CFrame * CFrame.new(0,4,0) if workspace:FindFirstChild(plr.Name) then iszombie = false warn'You are not a zombie!' else iszombie = true warn'You are a zombie!' end wait(.5) if not iszombie then for _, a in pairs(workspace.enemies:children()) do for _, b in pairs(a:children()) do if b:IsA'Part' then b.Anchored = true b.CFrame = root.CFrame * CFrame.new(2,0,2) end end end elseif iszombie then for _, a in pairs(game:service'Players':GetPlayers()) do if a.Character then for _, b in pairs(a.Character:children()) do if b:IsA'Part' and a.Name ~= plr.Name then b.Anchored = true b.CFrame = root.CFrame * CFrame.new(2,0,2) end end end end end end) Speed.MouseButton1Click:connect(function() plr = game:service'Players'.LocalPlayer char = plr.Character hum = char:FindFirstChildOfClass'Humanoid' hum.WalkSpeed = 60 end) Jump.MouseButton1Click:connect(function() plr = game:service'Players'.LocalPlayer char = plr.Character hum = char:FindFirstChildOfClass'Humanoid' hum.JumpPower = 100 end) AutoFarm.MouseButton1Click:connect(function() local groundDistance = 8 local Player = game:GetService("Players").LocalPlayer local function getNearest() local nearest, dist = nil, 99999 for _,v in pairs(game.Workspace.BossFolder:GetChildren()) do if(v:FindFirstChild("Head")~=nil)then local m =(Player.Character.Head.Position-v.Head.Position).magnitude if(m<dist)then dist = m nearest = v end end end for _,v in pairs(game.Workspace.enemies:GetChildren()) do if(v:FindFirstChild("Head")~=nil)then local m =(Player.Character.Head.Position-v.Head.Position).magnitude if(m<dist)then dist = m nearest = v end end end return nearest end _G.farm2 = true Player.Chatted:Connect(function(m) if(m==";autofarm false")then _G.farm2 = false elseif(m==";autofarm true")then _G.farm2 = true end end) _G.globalTarget = nil game:GetService("RunService").RenderStepped:Connect(function() if(_G.farm2==true)then local target = getNearest() if(target~=nil)then game:GetService("Workspace").CurrentCamera.CFrame = CFrame.new(game:GetService("Workspace").CurrentCamera.CFrame.p, target.Head.Position) Player.Character.HumanoidRootPart.CFrame = (target.HumanoidRootPart.CFrame * CFrame.new(0, groundDistance, 9)) _G.globalTarget = target end end end) spawn(function() while wait() do game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(0,0,0) game.Players.LocalPlayer.Character.Torso.Velocity = Vector3.new(0,0,0) end end) while wait() do if(_G.farm2==true and _G.globalTarget~=nil and _G.globalTarget:FindFirstChild("Head") and Player.Character:FindFirstChildOfClass("Tool"))then local target = _G.globalTarget game.ReplicatedStorage.Gun:FireServer({["Normal"] = Vector3.new(0, 0, 0), ["Direction"] = target.Head.Position, ["Name"] = Player.Character:FindFirstChildOfClass("Tool").Name, ["Hit"] = target.Head, ["Origin"] = target.Head.Position, ["Pos"] = target.Head.Position,}) wait() end end end) Btools.MouseButton1Click:connect(function() loadstring(game:HttpGet("https://pastebin.com/raw/T0qaXjAR", true))() end) Gravity.MouseButton1Click:connect(function() game.Workspace.Gravity = 5` end)
Steps to Execute Zombie Attack Script on Roblox
- The First method is to copy and paste the script we provided herein into the Roblox game’s chatbox.
- Once you have a script, you will need to enable developer mode in Roblox.
- This can be done by going to the Settings menu and clicking on the “Enable Developer Mode” checkbox.
- With developer mode enabled, you can open the game’s console by pressing the key.
- This will open a text box where you can paste your script.
- Once you have pasted the script, press the key to run it.
READ ALSO: Dragon Race Script
Is It Safe To Use a Zombie Attack Script on Roblox?
Of course, You can use the Zombie Attack Script on Roblox, the script herein is the most updated one you can find out there.
Executors to Use Zombie Attack Script on Roblox
You need an executor to implement any script on Roblox, hence we’ve provided the list below.
You’re free to choose between the following executors that work with Roblox games.
- JJ Spoilt Executor
- Krnl Executor
- Fluxus Executor
- Delta Executor
- Evon Executor
- Ducky Sploit Executor
- Android Arceus X Executor

Pataka is a game lover and freelance gaming article editor who loves to keep gaming folks informed on the latest trends in the gaming universe. Keep up with him.