Trident Survival V2 Script

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So, I’m here to introduce you to the Trident Survival V2 Script. I can guess you’ve been looking for the scripts, right? Then you are welcome. Trident Survival V2 is an entertaining and demanding underwater adventure.

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The main hero of Trident Survival V2 is its gaming script, which shines above its amazing graphics and intense gameplay. Trident Survival V2 immerses players.

In an awe-inspiring underwater world, they must battle the elements, hostile sea monsters, and the never-ending ticking of their oxygen meter.

READ ALSO: Teamwork Morphs Script

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This Particular Game Comes With Some Key Features That Will Interest You.

1. Submersive Underwater Environment: Players are thrown beneath the ocean’s surface into a visually spectacular, three-dimensional aquatic universe. 

The game employs cutting-edge visuals to create a stunning underwater world teeming with marine life, shipwrecks, and hidden treasures.

2. Resource Scavenging: Trident Survival Gathering resources is crucial to Survival V2. To survive and create necessary tools and equipment, players must dive deep to harvest kelp, seaweed, and diverse aquatic creatures.

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3. Base Building: To survive, players must establish a secure underwater base. Players can create and fortify their subaquatic shelters in the game, which allows for intricate base development.

4. Exploration and Discovery: The huge ocean below is full of treasures just waiting to be discovered. Exploration of shipwrecks, underwater tunnels, and ancient ruins yields important rewards and advances the game’s plot.

And many more features that you will discover as you journey with this mouthwatering game. With that, it now brings us to the game scripts.

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READ ALSO: Roblox Trench War Script

Trident Survival V2 Script

Script 1

loadstring(game:HttpGet("https://raw.githubusercontent.com/VertigoCool99/Script/main/TS/leak.lua", true))()
local uis = game:GetService("UserInputService")

_G.Enabled = true

uis.InputBegan:Connect(function(input, gp)
if not gp then
if input.KeyCode == Enum.KeyCode.V then
if _G.Enabled == true then
_G.Enabled = false
elseif _G.Enabled == false then
_G.Enabled = true
end
end
end
end)

for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
if v:IsA("MeshPart") or v:IsA("Part") then
local adornment = Instance.new("BoxHandleAdornment")
adornment.Adornee = v
adornment.AlwaysOnTop = true
adornment.ZIndex = 1
adornment.Size = v.Size
adornment.Color = BrickColor.new("Bright green")
adornment.Transparency = 0.3
adornment.Parent = v
end
end
for i,v in pairs(game.Workspace:GetChildren()) do
if v:FindFirstChild("Head") then

for i,v in pairs(v:GetChildren()) do
if v:IsA("Part") then


local adornment = Instance.new("BoxHandleAdornment")
adornment.Adornee = v
adornment.AlwaysOnTop = true
adornment.ZIndex = 1
adornment.Size = v.Size
adornment.Color = BrickColor.new("Bright green")
adornment.Transparency = 0.3
adornment.Parent = v

end
end
for i,v in pairs(v:GetChildren()) do
if v:IsA("MeshPart") then

local adornment = Instance.new("BoxHandleAdornment")
adornment.Adornee = v
adornment.AlwaysOnTop = true
adornment.ZIndex = 1
adornment.Size = v.Size
adornment.Color = BrickColor.new("Bright green")
adornment.Transparency = 0.3
adornment.Parent = v
end
end
end
end

while wait() do
if _G.Enabled == true then

for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
if v:IsA("MeshPart") or v:IsA("Part") then
if v:FindFirstChild("BoxHandleAdornment") then
v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
end
end
end

for i,v in pairs(game.Workspace:GetChildren()) do
if v:FindFirstChild("Head") then

for i,v in pairs(v:GetChildren()) do
if v:IsA("Part") then
if v:FindFirstChild("BoxHandleAdornment") then
v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
end
end
end
end
for i,v in pairs(v:GetChildren()) do
if v:IsA("MeshPart") then

if v:FindFirstChild("BoxHandleAdornment") then
v:FindFirstChild("BoxHandleAdornment").Transparency = 0.3
end
end
end
end
end


if _G.Enabled == false then

for i,v in pairs(game:GetService("ReplicatedStorage").Player:GetDescendants()) do
if v:IsA("MeshPart") or v:IsA("Part") then
if v:FindFirstChild("BoxHandleAdornment") then
v:FindFirstChild("BoxHandleAdornment").Transparency = 1
end
end
end

for i,v in pairs(game.Workspace:GetChildren()) do
if v:FindFirstChild("Head") then

for i,v in pairs(v:GetChildren()) do
if v:IsA("Part") then
if v:FindFirstChild("BoxHandleAdornment") then
v:FindFirstChild("BoxHandleAdornment").Transparency = 1
end
end
end
end
for i,v in pairs(v:GetChildren()) do
if v:IsA("MeshPart") then

if v:FindFirstChild("BoxHandleAdornment") then
v:FindFirstChild("BoxHandleAdornment").Transparency = 1
end
end
end
end
end
end

How To Execute The Script

  • Get a trusted Roblox Exploit Executor that will enable you to run the script properly.
  • You will want to copy any of the scripts above.
  • Open the game and click on inject then paste the copied script into the script box
  • Finally, click on execute and enjoy your game.

Some Recommended Roblox Exploit include

  • Krnl 
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READ ALSO: Pushup Training Simulator Script

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Conclusion

As players go further into Trident Survival V2’s captivating depths, they should remember the game script that guarantees a beautiful experience and is unique and unforgettable.

It’s not just about surviving the depths in Trident Survival V2; it’s also about celebrating the depth of imagination and ingenuity that goes into making an incredible gaming experience.

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