Are you new to the Rush Royale game, and you are struggling with the boss battles? This is a comprehensive guide to the bosses In the game.
Bosses show up later in the game or when you tackle certain challenges, like PvP and Events, or after getting through a bunch of waves in Co-Op mode.
However, there are 12 regular bosses to deal with, and you can dig into the knowledge to learn about three extra bosses from an old event called Major Grom.
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Those special bosses are dinosaurs from the past; you won’t stumble upon them in the game anymore. In this guide, you will meet the boss, understand their abilities, and how you can get the best of them.
Let’s dive In.
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PvP and Events Challenges
In Rush Royale, when it comes to PvP (player versus player) and events, bosses are the spice that keeps the game interesting.
These big opponents bring an extra challenge, and understanding how they work can make a big difference in your gameplay.
The first boss starts with 50,000 health; after that, every boss adds another 50,000. So, the health is kind of like a mix of the boss’s starting health and the health of the remaining monsters on the field.
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The formula looks like this: n×50,000 + the combined health of the monsters still standing. In addition, the time between boss appearances gets shorter as you go through the battles.
It starts at a comfortable 2 minutes and gradually reduces to just 1 minute. When the timer hits zero, any remaining monsters on the field get the boot.
However, it takes a moment for them to disappear, so keep your eyes open even after the timer hits zero. Sometimes, monsters can still get through, potentially causing a bit of trouble.
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Like Ken would ask; What happens after a boss fight? If you defeat the boss or it manages to slip through your defenses, the boss fight is done, and a new tide starts if there are still lives left on both gates.
Just a heads-up, bosses and their mini-boss buddies are tough, they deal a solid 2 hearts of damage to your gate. Now, in PvP, it’s not just about facing tides of regular monsters.
Bosses step into the arena too. So, be ready to face off against the likes of Tamer, Gorgon, Bedlam, Warlock, Tribunal, and Puppeteer.
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As you climb up the ranks, new bosses join the force, Virus shows up from Arena 7, and Assassin comes in Arena 9. And then there are some mysterious bosses like King Pudding, Grandmaster, The Lady, and Plague Doctor. We know they’re in the game, but where exactly they show up is still a bit of a mystery.
Co-Op (Dungeons)
Unlike PvP, where you contend with 8 different bosses, Co-Op boasts of 10 formidable opponents. However, each floor can have anywhere from 2 to 9 different bosses which for me adds an element of unpredictability.
The order of bosses, though, stays the same, providing a consistent rhythm to your cooperative encounters. Let’s get familiarized with the Co-Op boss lineup:
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- Tamer
- Gorgon
- Bedlam
- Warlock
- Tribunal
- Puppeteer
- Tamer (Yes, Tamer makes a second appearance)
Let’s learn about these Co-Op adversaries:
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1. Tamer
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Tamer is often considered the least menacing of the group. And his trick is summoning common monsters behind him. The real danger kicks in if a monster, paired with Tamer, reaches the end of the field. This is a combo that can deal a substantial 3 hearts of damage.
2. Gorgon
Gorgon steps up the challenge a bit. She may be tougher than Tamer, but her ability is manageable. Gorgon has the power to turn two units to stone, rendering them temporarily inactive. She is a tricky opponent, but with the right strategy, she can be countered.
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3. Bedlam
Bedlam brings chaos to the battlefield. His specialty is shuffling all units and transforming them into random ones. Many players find Bedlam the most annoying to face, given the unpredictability he introduces to the fight.
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4. Warlock
Warlock is a magician of sorts, using three spells. His first spell destroys a random unit, the second removes any debuffs on him or the field, and the third works as a healing charm.
5. Tribunal
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The tribunal poses a challenge to his rapid ability. Upon entering the field, half of the units take a step down the merge rank.
Although this ability occurs once per Tribunal, it happens a few seconds into the fight and can’t be stopped by stun or freeze debuffs.
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6. Puppeteer
Puppeteer is all about cycling through disruptive attacks. His first move shifts the entire field by one square in a specified direction, while the second lowers the mana power-up by 1 level. Watch out for this manipulative opponent shaking things up.

Pataka is a game lover and freelance gaming article editor who loves to keep gaming folks informed on the latest trends in the gaming universe. Keep up with him.