Rush Royale Best Decks In 2023

This post provides some of the best rush royale decks In 2023. Rush Royale is a game where you have to defend your castle from bad guys.

You do this by using cards, and when enemies come, you play your cards, and those cards bring soldiers and spells to help protect your kingdom.

However, you have lots of different warriors to help you out, like Archers who shoot arrows, Trappers who set clever traps, tough Bruisers, and smart Blade Dancers.

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And you can even combine some of them to make them stronger, of course, you need to be smart with your magic power, mana.

It’s the energy you use to play your cards and summon your warriors. Plus, you also get Heroes, they’re super champions with amazing powers that can turn the tide of a contest in your favor.

However, decks are essential, and the cards you choose and how you use them are super important. Just like building a strong team, you have to pick the best deck to make your kingdom safe.

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With that said, here are the best rush royale decks In 2023. Even if you are a beginner, the above rush royale decks are best for you.

  1. Vampire
  2. Grindstone
  3. Hunter
  4. Reaper
  5. Engineer

Let’s get to it.

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1. Vampire

In Rush Royale, building a powerful deck is all about choosing the right cards with unique abilities. One card that’s both intriguing and cunning is the Vampire card.

The Vampire is not your typical warrior. It’s more of a trickster, and it’s all about gaining an advantage through cunning tactics.

When you include the Vampire in your deck, it comes into play with a special skill: it bites the target. When it bites an enemy, it steals a bit of their power.

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It occasionally gives you mana. However, mana is magical energy in the game. It’s what you use to play your cards and summon your troops and heroes.

So, when the Vampire bites an enemy, it’s like saying, It means you can use your other cards and abilities more often, making your defense stronger. The Vampire works best when you have other cards that benefit from having more mana.

If you have cards with powerful abilities that require mana, the Vampire can help you use those abilities more frequently, giving you a better chance at defending your base.

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2. Grindstone

One card that can truly spice up your deck is the Grindstone, But what does it do, and how can it make your deck better? The Grindstone is a blacksmith’s tool, but in “Rush Royale,” it’s a bit magical.

When you add the Grindstone to your deck, it brings a bunch of tricks to the battlefield. First off, the Grindstone loves boosting critical damage.

The Grindstone helps your troops or units do extra damage if they hit just the right spot. When you place it next to your units, it increases their chances of dealing critical damage.

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Also, Grindstone can shoot sparks when your neighboring units attack. These sparks can hit random monsters and cause area damage, and the more powerful your Grindstone, the more damage these sparks can do.

And as your units next to the Grindstone get stronger, so do its sparks. The Grindstone’s sparks can develop into Fiery Sparks, and then into Hellgrinder.

Hellgrinder can even create more sparks, making it fiery. The Grindstone can also deal damage to multiple targets without losing power, which is fantastic when you’re facing hordes of enemies.

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However, Grindstones can overheat when they merge or get stronger. When they’re overheated, they do even more damage for a short time, and the longer they stay overheated, the more powerful they become.

If you’re lucky enough to have three Grindstones together, they can all overheat at the same time and deal a massive amount of damage.

Lastly, the Grindstone’s critical chance goes up as it gets stronger. So, the more you use it and make it better, the more likely your units are to land critical hits.

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3. Hunter

Hunter is another card that can amp up your deck, and it can make your deck stand out. This card is a skilled archer who never misses their target, and when you include the Hunter in your deck, it brings a unique set of abilities to the battleground.

The Hunter is very good at delivering a powerful first punch. When it aims at an enemy for the first time, its shot packs extra punch. And the more you upgrade the Hunter, the stronger this first shot becomes.

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Sometimes, the Hunter’s first shot is even more surprising. With abilities like “Poaching” and “Sudden Shot,” there’s a 50% chance that the Hunter’s first shot will deal 150% more damage.

Whenever it takes down a boss or mini-boss, it gets a trophy. And when it collects six of these trophies, two Hunters in your deck level up, becoming even more deadly. However, not only does the Hunter collect trophies, but it can also make the enemies it defeats stronger with “Large Prey.”

Each trophy boosts that enemy’s damage, and when your Hunter reaches merge rank 3 or higher, it starts dealing damage to nearby foes with “Buckshot.”

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If your Hunter reaches merge rank 3 or higher, it gains a “Keen Eye,” making its critical hits more devastating. Plus, there’s a chance it’ll earn extra trophies with “Wild Hunt.” This card can even summon a quick boar to your opponent’s side, causing a little chaos in their ranks.

4. Reaper

The Reaper’s primary talent is its chance to instantly eliminate a monster when it lands a hit. It’s a sudden, unexpected defeat for the enemy.

However, this power doesn’t work on bosses as they’re too tough for even the Reaper to handle. But when the Reaper does manage to make an instant kill, there’s a 20% chance it will summon a ghost.

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This ghost is no ordinary apparition; it takes 30% less damage from the Dark Domain faction. Plus, it doesn’t provide mana.

However, this ghostly summoning doesn’t work in Co-Op or Clan Tournament Attacks. The Reaper has two different spirits it can embody, depending on your strategy.

If you choose the “Spirit of Light,” your weird call will be resistant to the Kingdom of Light faction. Conversely, the “Spirit of Darkness” provides resistance to the Dark Domain faction, so choose wisely to align with your deck’s strengths.

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Also, when facing mighty bosses or mini-bosses, the Reaper becomes a true “Slayer of Giants.” Its activated abilities deal a staggering 300% more damage, allowing it to take on these formidable foes.

Eliminating monsters instantly with the Reaper’s attack has its rewards. It grants you mana, and as your Reaper levels up, this mana increases.

Additionally, each instant kill bestows a trophy skull. These skulls enhance the damage of all Reapers in your deck, making them even deadlier.

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However, there’s a limit to the number of trophy skulls you can collect. After an instant kill, it has a 25% chance to hit all nearby targets with a reduced instant kill chance.

This skill can be particularly harmful when dealing with multiple foes. Plus, the Reaper can destroy common monsters after merging, calling a ghost in the process. The more you level up your Reaper, the more monsters it can affect with this ability before merging

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5. Engineer

Engineer is a sharp inventor who loves to tinker with machines. The Engineer believes in the power of unity. When multiple Engineers are connected, they become stronger together.

The more Engineers you have connected, the more damage they can deal. When the Engineer enters the battleground, it drops a part that shields a random Engineer from negative effects.

This part acts like armor, keeping your Engineers safe and operating at their best. One of the Engineer’s skills is the ability to enhance the attack speed of other Engineers.

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When it appears, it drops a part that boosts the attack speed of a random Engineer and its nearby Engineer friends by a whopping 30% for a short time.

This means they can fire faster and deal more damage in a hurry. Additionally, the Engineer has a special trick called “Conveyor.”

After hitting a part, there’s a 35% chance that another part will drop. When facing a tough boss, the Engineer can come to the rescue.

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There’s a 35% chance that the Engineer will drop a part after the boss appears. This additional part can make a significant difference in battle.

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However, to achieve maximum power from connections, you’ll want a chain of 10 Engineers working together. This level of coordination is called “Optimization,” and it can lead to some truly impressive results.

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If you manage to connect 13 or more Engineers in a chain, the bonuses from these connections increase by 30%. This not only makes your Engineer network more rugged but also provides an extra 5% chance of critical damage.

Also, the Engineer has learned to optimize its merging process. Now, when merging Engineers, there’s a 10% chance that it will summon a part. This part can increase the merge rank of the Engineer.

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