Frontlines is a first-person shooter video game that has been creating a buzz in the gaming community due to its gameplay and arcade-like style. The game, available on the Roblox platform, has gained significant attention for its striking similarity to Call of Duty.
Frontlines features both single-player and multiplayer modes. The single-player campaign follows the story of a soldier, as he participates in various missions across the globe.
While the game’s multiplayer mode is where Frontlines really shines. Players can choose to engage in large-scale battles across a variety of maps.
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One of the standout features of Frontlines is its emphasis on vehicular combat. Players can pilot a variety of vehicles, including tanks, helicopters, and even fighter jets.
READ: How Far Can You Throw Script
However, there is a script available that grants you access to some in-game hacks like ESP boost, aim assist, and many more. Thus, we present this article with a list of the active Frontline script to assist layers in accomplishing in-game quests easily.
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Frontlines Script
READ: Kill Monsters To Save Princess Script
Aimbot, No Recoil
loadstring(game:HttpGet("https://raw.githubusercontent.com/Babyhamsta/RBLX_Scripts/main/Frontlines/Modded_Aimhot.lua", true))()
Silent Aimbot & Aimbot
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loadstring(game:HttpGet(“https://raw.githubusercontent.com/mopsfl/rbxmopshub/main/loader.lua”))()
Wally’s GUI
local services = setmetatable({}, { __index = function(self, key) return game:GetService(key) end }) local client = services.Players.LocalPlayer; local request = request or http_request if type(syn) == 'table' and type(syn.request) == 'function' then request = syn.request end local KickClient, LoadFromGithub do function KickClient(reason) return client:Kick(reason) end local function GetUrl(url) local response = request({ Url = url, Method = 'GET' }) local success = response.Success; local body = response.Body; if not success then return false, 'Request failed. StatusCode: ' .. response.StatusCode end return true, body end function LoadFromGithub(owner, repo, file) local url = 'https://raw.githubusercontent.com/' .. owner .. '/' .. repo .. '/main/' .. file local success, body = GetUrl(url) if not success then return KickClient('Failed to fetch from github. ' .. table.concat({ 'Url:', url, '\n', 'Error:', tostring(body) })) end local fn, err = loadstring(body) if not fn then return KickClient('Failed to load from github. ' .. table.concat({ 'Url:', url, '\n', 'Error:', tostring(err) })) end local results = { pcall(fn) } local success = table.remove(results, 1) if not success then return KickClient('Failed to execute from github. ' .. table.concat({ 'Url:', url, '\n', 'Error:', tostring(results[1]) })) end return unpack(results) end end local ESP = LoadFromGithub('Kiriot22', 'ESP-lib', 'ESP.lua') local UI = LoadFromGithub('wally-rblx', 'LinoriaLib', 'Library.lua') local ThemeManager = LoadFromGithub('wally-rblx', 'LinoriaLib', 'addons/ThemeManager.lua') local SaveManager = LoadFromGithub('wally-rblx', 'LinoriaLib', 'addons/SaveManager.lua') -- Library addons SaveManager:IgnoreThemeSettings() ThemeManager:SetLibrary(UI) ThemeManager:SetFolder('frontlines-cheat') SaveManager:SetFolder('frontlines-cheat') -- Utility functions local globals = getrenv()._G.globals; local utils = getrenv()._G.utils; local enums = getrenv()._G.enums; local event_enum = utils.gbus.EVENT_ENUM local global_sol_state = globals.gbl_sol_state local fpv_sol_recoil = globals.fpv_sol_recoil local fpv_sol_spread = globals.fpv_sol_spread local fpv_sol_equipment = globals.fpv_sol_equipment local fpv_sol_multipliers = globals.fpv_sol_multipliers local sol_state_class = enums.sol_state_class; local sol_firearm_operation = enums.sol_firearm_operation; local sol_time_sequence_value = enums.sol_time_sequence_value; local getCharacter, getTeam, getHealth, getPlayerFromChar do local function getPlayerSolId(player) for idx, plr in next, globals.cli_plrs do if player == plr then return idx end end end function getCharacter(player) local id = getPlayerSolId(player) if not id then return end return global_sol_state.r15_models[id] end function getTeam(player) local id = getPlayerSolId(player) if not id then return end return globals.cli_teams[id] end function getHealth(player) local id = getPlayerSolId(player) if not id then return 0 end local health = globals.gbl_sol_healths[id] if not health then return 0 end return health end function getPlayerFromChar(character) for id, model in next, global_sol_state.r15_models do if model == character then return globals.cli_plrs[id] end end end end -- Aimbot target selection local aimbot = {} do local function isInCircle(point, center, radius) local rX = point.x - center.x local rY = point.y - center.y return (rX*rX) + (rY*rY) <= radius*radius end local circle = Drawing.new('Circle') circle.Position = Vector2.new() circle.Color = Color3.new(1, 1, 1) circle.Thickness = 1; circle.NumSides = 24; circle.Transparency = 1; circle.Visible = false; function aimbot.UpdateCircleState(value) if type(value) == 'number' then circle.Radius = value end if type(value) == 'boolean' then circle.Visible = value end if typeof(value) == 'Color3' then circle.Color = value end end services.RunService.Heartbeat:Connect(function(dt) local center = workspace.CurrentCamera.ViewportSize / 2 circle.Position = center local clientCharacter = getCharacter(client) local clientHealth = getHealth(client) local clientTeam = getTeam(client) if not clientCharacter then return end if clientHealth <= 0 then return end local Choices = {} for _, plr in next, services.Players:GetPlayers() do if plr == client then continue end local character = getCharacter(plr) local health = getHealth(plr) local team = getTeam(plr) local bone = character and character:findFirstChild('Head') if health > 0 and character and team ~= clientTeam and bone then local pos, vis = workspace.CurrentCamera:WorldToViewportPoint(bone.Position) if not vis then continue end local screenPos = Vector2.new(pos.X, pos.Y) if Toggles.ShowCircle and Toggles.ShowCircle.Value and (not isInCircle(screenPos, center, circle.Radius)) then continue end local distance = math.floor((screenPos - center).magnitude) table.insert(Choices, { Player = plr, Distance = distance, Character = character, }) end end table.sort(Choices, function(a, b) return a.Distance < b.Distance end) local choice = Choices[1] if choice then local plr = choice.Player; aimbot.target = plr; ESP.Highlighted = choice.Character else aimbot.target = nil; ESP.Highlighted = nil end end) end -- visuals do ESP:Toggle(false); ESP.Players = true ESP.FaceCamera = false; ESP.TeamMates = false; ESP.Names = false; ESP.Tracers = false; ESP.Boxes = false; ESP.HighlightColor = Color3.new(1, 1, 1) ESP.Overrides.GetTeam = getTeam -- ESP.Overrides.GetPlrFromChar = getPlayerFromChar function ESP.Overrides.UpdateAllow(self) if self.Player then local clientCharacter = getCharacter(client) local pHealth = getHealth(self.Player) if not clientCharacter or not clientCharacter.Parent then return false end if pHealth <= 0 then return false end end return true end local function GetTeamColor(self) local player = self.Player; local IsSameTeam = ESP:IsTeamMate(player) if Toggles.HighlightTarget and Toggles.HighlightTarget.Value then if player == aimbot.target then return Options.HighlightColor.Value end end if IsSameTeam then return Options.AllyColor.Value end return Options.EnemyColor.Value end for _, plr in next, services.Players:GetPlayers() do if plr == client then continue end local character = getCharacter(plr) if character then ESP:Add(character, { Name = plr.Name, Player = plr, PrimaryPart = character:WaitForChild('HumanoidRootPart', 10), ColorDynamic = GetTeamColor }) end end local function onModelAdded(model) local plr = getPlayerFromChar(model) if not plr then return end if plr == client then return end ESP:Add(model, { Name = plr.Name, Player = plr, PrimaryPart = model:WaitForChild('HumanoidRootPart', 10), ColorDynamic = GetTeamColor }) end workspace.ChildAdded:Connect(function(object) if object.Name == 'r15_rig' then task.defer(onModelAdded, object) end end) end -- game modifications do local spread = fpv_sol_spread.spread local attitude_delta = fpv_sol_recoil.attitude_delta setmetatable(fpv_sol_spread, { __index = function(self, key) if key == 'spread' then if Toggles.NoSpread and Toggles.NoSpread.Value then return 0 end return spread end return rawget(self, key) end, __newindex = function(self, key, value) if key == 'spread' then spread = value; return end rawset(self, key, value) end }) setmetatable(fpv_sol_recoil, { __index = function(self, key) if key == 'attitude_delta' then if Toggles.NoRecoil and Toggles.NoRecoil.Value then return Vector3.new() end return attitude_delta end return rawget(self, key) end, __newindex = function(self, key, value) if key == 'attitude_delta' then attitude_delta = value; return end rawset(self, key, value) end }) rawset(fpv_sol_spread, 'spread', nil) rawset(fpv_sol_recoil, 'attitude_delta', nil) local function ApplyWeaponMods(equipment) local reload_params = equipment.reload_params local recoil_params = equipment.recoil_params local aim_sway_params = equipment.aim_sway_params local time_sequences = equipment.time_sequences if not reload_params or not aim_sway_params then return end local function applyProxyMetatable(tbl, events) if getmetatable(tbl) then return end local cache = {} for key in next, events do cache[key] = tbl[key] end setmetatable(tbl, { __index = function(self, key) local fn = events[key] if fn and cache[key] then local result = fn(cache[key]) if result then return result end return cache[key] end return rawget(self, key) end, __newindex = function(self, key, value) if events[key] then cache[key] = value return end rawset(self, key, value) end }) for key in next, events do rawset(tbl, key, nil) end end local function SpoofReloadTime(old) if Toggles.NoReload and Toggles.NoReload.Value then return 0.01 end end local function SpoofReloadVector(old) if Toggles.NoReload and Toggles.NoReload.Value then return { Vector3.new(0, sol_time_sequence_value.AMMO_IN), Vector3.new(0.01, sol_time_sequence_value.END), } end end local function SpoofFireRate(old) if Toggles.FastFire and Toggles.FastFire.Value then return old * Options.FastFireMult.Value end end applyProxyMetatable(reload_params, { dry_reload_duration = SpoofReloadTime, tac_reload_duration = SpoofReloadTime, }) applyProxyMetatable(time_sequences, { [Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.TAC_RELOAD)] = SpoofReloadVector, [Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.DRY_RELOAD)] = SpoofReloadVector, [Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.TAC_RELOAD_START)] = SpoofReloadVector, [Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.DRY_RELOAD_START)] = SpoofReloadVector, [Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.RELOAD_INCR)] = SpoofReloadVector, [Vector3.new(sol_state_class.FIREARM_OPERATION, sol_firearm_operation.RELOAD_END)] = SpoofReloadVector, }) applyProxyMetatable(fpv_sol_multipliers, { fire_rate = SpoofFireRate, }) end if fpv_sol_equipment.curr_equipment then ApplyWeaponMods(fpv_sol_equipment.curr_equipment) end local friendly_params local enemy_params local OldTrigEvent = nil local function TrigEventProxy(event, ...) local args = { ... } if event == event_enum.FPV_SOL_BULLET_SPAWN then local stack = debug.getstack(3) local discharge_params = nil for idx, obj in next, stack do if type(obj) == 'table' and type(rawget(obj, 'fire_params')) == 'table' then discharge_params = obj; break end end if Toggles.SilentAim.Value and aimbot.target and discharge_params then local character = getCharacter(aimbot.target) local bone = character and character:findFirstChild('Head') if bone then local fire_params = discharge_params.fire_params local fire_multipliers = discharge_params.fire_multipliers local velocity = fire_params.muzzle_velocity * fire_multipliers.muzzle_velocity; local velocity_mult = Toggles.BulletVelocity.Value and Options.BulletVelocityMult.Value or 1 args[4] = CFrame.lookAt(args[3], bone.CFrame.p).lookVector * (velocity * velocity_mult) end end if friendly_params and enemy_params then friendly_params.FilterDescendantsInstances = Toggles.Wallbang.Value and { workspace:findFirstChild('workspace') } or {} enemy_params.FilterDescendantsInstances = Toggles.Wallbang.Value and { workspace:findFirstChild('workspace') } or {} end elseif event == event_enum.FPV_SOL_EQUIP then ApplyWeaponMods(fpv_sol_equipment.curr_equipment) end return OldTrigEvent(event, unpack(args)) end OldTrigEvent = hookfunction(utils.gbus.trig_event, function(...) return TrigEventProxy(...) end) -- hookfunction didn't work here :( local OldEvalUdho = utils.math_util.eval_udho local function EvalUdhoProxy(...) if Toggles.NoRecoil and Toggles.NoRecoil.Value and debug.info(2, 's'):find('recoil_anim') then return 0, 0 end return OldEvalUdho(...) end utils.math_util.eval_udho = EvalUdhoProxy local spawn_bullet = nil; for _, fn in next, getgc() do if type(fn) == 'function' then if islclosure(fn) and (not is_synapse_function(fn)) then local upvalues = getupvalues(fn) for _, upv in next, upvalues do if upv == OldEvalUdho then setupvalue(fn, _, EvalUdhoProxy) end end if getinfo(fn).name == 'spawn_bullet' then spawn_bullet = fn end end end end if spawn_bullet then friendly_params = getupvalue(spawn_bullet, 5) enemy_params = getupvalue(spawn_bullet, 7) end end local window = UI:CreateWindow('Frontlines') do local tMain = window:AddTab('Main') local gAimbot = tMain:AddLeftGroupbox('Silent aim') local gVisuals = tMain:AddRightGroupbox('Visuals') do gAimbot:AddToggle('SilentAim', { Text = 'Silent aim' }) gAimbot:AddToggle('Wallbang', { Text = 'Wallbang' }) gAimbot:AddToggle('ShowCircle', { Text = 'Show circle' }):AddColorPicker('CircleColor', { Default = Color3.new(1, 1, 1) }) gAimbot:AddSlider('CircleRadius', { Text = 'Circle radius', Min = 0, Max = 300, Default = 0, Rounding = 0 }) gAimbot:AddToggle('HighlightTarget', { Text = 'Highlight target' }):AddColorPicker('HighlightColor', { Default = Color3.new(1, 1, 1) }) gVisuals:AddToggle('ESPEnabled', { Text = 'Enabled' }) gVisuals:AddDropdown('ESPFlags', { Text = 'ESP Flags', Multi = true, Values = { 'Names', 'Boxes', 'Tracers', } }) gVisuals:AddDropdown('ESPOptions', { Text = 'ESP Options', Multi = true, Values = { 'Show team', 'Face camera' } }) gVisuals:AddLabel('Player colors') :AddColorPicker('AllyColor', { Default = Color3.fromRGB(0, 255, 140), Title = 'Ally color' }) :AddColorPicker('EnemyColor', { Default = Color3.fromRGB(255, 25, 25), Title = 'Enemy color' }); Toggles.ShowCircle:OnChanged(function() aimbot.UpdateCircleState(Toggles.ShowCircle.Value) end) Options.CircleColor:OnChanged(function() aimbot.UpdateCircleState(Options.CircleColor.Value) end) Options.CircleRadius:OnChanged(function() aimbot.UpdateCircleState(Options.CircleRadius.Value) end) Toggles.ESPEnabled:OnChanged(function() ESP:Toggle(Toggles.ESPEnabled.Value) end) Options.ESPFlags:OnChanged(function() local map = Options.ESPFlags.Value ESP.Names = map.Names or false ESP.Boxes = map.Boxes or false ESP.Tracers = map.Tracers or false end) Options.ESPOptions:OnChanged(function() local map = Options.ESPOptions.Value ESP.FaceCamera = map['Face camera'] or false ESP.TeamMates = map['Show team'] or false end) end local gModifications = tMain:AddLeftTabbox() local tWeapons = gModifications:AddTab('Weapons') do tWeapons:AddToggle('NoSpread', { Text = 'No spread' }) tWeapons:AddToggle('NoRecoil', { Text = 'No recoil' }) tWeapons:AddToggle('NoReload', { Text = 'Instant reload' }) tWeapons:AddToggle('FastFire', { Text = 'Fire rate' }) tWeapons:AddSlider('FastFireMult', { Text = 'Fire rate multiplier', Min = 1, Max = 2, Rounding = 1, Default = 1 }) tWeapons:AddToggle('BulletVelocity', { Text = 'Increased bullet velocity' }) tWeapons:AddSlider('BulletVelocityMult', { Text = 'Velocity multiplier', Min = 1, Max = 2, Rounding = 1, Default = 1 }) end local tSettings = window:AddTab('UI Settings') do ThemeManager:ApplyToTab(tSettings) local tSaveSettings = tSettings:AddRightGroupbox('Save settings') local tCredits = tSettings:AddRightGroupbox('Credits') tSaveSettings:AddButton('Save settings', function() if SaveManager:Save('Default') then UI:Notify('Saved settings!', 2) else UI:Notify('Failed to save settings', 2) end end) tSaveSettings:AddButton('Load settings', function() if SaveManager:Load('Default') then UI:Notify('Loaded settings!', 2) else UI:Notify('Failed to save settings', 2) end end) tCredits:AddLabel('wally - Script') tCredits:AddLabel('Inori - UI library') tCredits:AddLabel('Kiriot22 - ESP library') tCredits:AddButton('Copy discord invite', function() if pcall(setclipboard, 'https://wally.cool/discord') then UI:Notify('Copied discord invite!', 3) else UI:Notify('Failed to copy discord invite!', 3) end end) end end UI:Notify('Frontlines script loaded!', 3) UI:Notify('Press RightControl to open the menu!', 3)
Features Of Frontlines Script
- ESP
- Chams
- Aim assist
- No Spread
- Silent aim
- No recoil
- And much more.
How To Use The Frontlines Script
Follow the step-by-step guide below to execute and use the Frontlines script…
- Firstly, launch the game on Roblox and start to play.
- Launch your Roblox script executor. If you don’t have one, download one.
- Copy and paste the Script provided in our list into the textbox.
- Click on “Submit” or Execute and enjoy your game.
In Conclusion
Like Call of Duty, Frontlines is a solid first-person shooter with a unique setting and engaging multiplayer. And with the script provided above, players are expected to have fun beyond their imagination.
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However, it is important to know that the script provided above is only supported by Synapse X, Script-Ware, Arsenal, and Phantom Forces. And you can get them for as low as $20.

Ken Anucha studied Information Technology at Sikkim Manipal University. He is a gaming and sports enthusiast whose aim is to keep folks in these spheres thoroughly informed and up-to-date.