The Big Paintball Script has been a good and dependable Roblox script you can run on your Roblox game. You will learn all you need to know in this article regarding Big Paintball Script.
About The Game
Big Paintball is a team-based first-person shooter game where your team will be tasked with eliminating foes and unlocking amazing paintball guns that have more adverse effects on enemy foes. The game was developed and published in 2019 by BIG Games.
Since its inception, it has recorded over a billion visitors and has over 7,000 active gamers, with over a million likes. Even though it has multiple challenges that make its gameplay addictive, it also has a range of maps and playing styles.
READ: AUT (A Universal Time) Trello And Wiki
It’s a great game and if you want to streamline your gameplay, then you should consider running the Big Paintball script right now.
About Big Paintball Script
Meanwhile, the Big Paintball script is a cheat that may be used in the first-person shooter game BIG Paintball. You can utilize it to enhance your overall experience with the game, increasing your chances of obtaining additional awards and achieving greater scores.
If you are skilled at shooting and have access to the internet on a regular basis, you will find that playing the game in your spare time is enjoyable.
Each of these scripts in this post will enhance your chances of coming out tops whilst playing the game and will make it more engaging overall.
READ: Flee The Facility Script (2023)
The scripts will enable you to get the most out of your time spent playing the game, regardless of whether you’re on a team or going it alone. Do well to leverage the scripts we have provided.
Big Paintball Script
You can execute the script with the Roblox executor.
SCRIPT 1
loadstring(game:HttpGet(“https://dylz.000webhostapp.com/DylZHubNew/loader”))()
SCRIPT 2
loadstring(game:HttpGet("https://www.pastebin.com/raw/PuaaGKsT"))()
SCRIPT 3
loadstring(game:HttpGet(“https://raw.githubusercontent.com/The3Bakers4565/Spicy-Bagel/main/Other/Big_Paintball/Kill_All.lua”))()
SCRIPT 4
READ: SPTS Endless Script
local library = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)() local Wait = library.subs.Wait local plrs = game:GetService("Players") local Lplr = plrs.LocalPlayer.Name local plr = plrs.LocalPlayer local UI = library:CreateWindow({Name = "Big Paintball",Themeable = {Info = "made by tupsutumppu#3145"}, DefaultTheme = "{\"__Designer.Colors.main\":\"FB00FF\",\"__Designer.Colors.section\":\"FB00FF\",\"__Designer.Background.ImageAssetID\":\"rbxassetid://6071575925\",\"__Designer.Background.ImageColor\":\"000000\",\"__Designer.Colors.tabText\":\"1BFF00\",\"__Designer.Colors.otherElementText\":\"FFFFFF\",\"__Designer.Colors.elementText\":\"B0B0B0\",\"__Designer.Background.UseBackgroundImage\":\"false\"}"}) local RS = game:GetService("RunService") local camera = game.Workspace.CurrentCamera local C_FOV = 250 local main = UI:CreateTab({Name = "Main"}) local Settings = {BOXESPENABLED = false,BOXESPCOLOR = Color3.fromRGB(255,255,255),BOXESPTHICKNESS = 1,MOVEMENT = false,WalkSpeed = 70,JumpPower = 70, SILENTAIM = false, SHOWFOV = false,} local boxes = {} local esp = main:CreateSection({Name = "Box ESP",Side = "Right"}) local movement = main:CreateSection({Name = "Movement",Side = "Right"}) local silentaim = main:CreateSection({Name = "Silent Aim",Side = "Left"}) local gunmods = main:CreateSection({Name = "Gun Mods",Side = "Left"}) --functions --Just dont look at these or you will get eye cancer... local function gunMods() local scripts = game:GetService("ReplicatedStorage").Framework.Modules["1 | Directory"].Guns for i,v in pairs(scripts:GetChildren()) do pcall(function() local script_i = tostring(i) require(v)[script_i].firerate = 0 require(v)[script_i].velocity = 9999999 require(v)[script_i].automatic = true require(v)[script_i].additionalSpeed = 10 require(v)[script_i].damage = math.huge end) end local ch = {"Ammo", "ammo", "Damage", "damage", "Firerate", "firerate", "FireRate", "fireRate"} for i,v in pairs(getgc(true)) do pcall(function() for f = 1, 8 do if type(v) == "table" and rawget(v, ch[f]) then v.burstDelay = 0 v.shotrate = 0.02 end end end) end end local function newLine() local v = Drawing.new("Line") v.Color = Settings.BOXESPCOLOR v.From = Vector2.new(1,1) v.To = Vector2.new(0,0) v.Visible = true v.Thickness = Settings.BOXESPTHICKNESS return v end local function newBox(player) local box = { ["Player"] = player, newLine(), newLine(), newLine(), newLine() } table.insert(boxes,box) end local function shapeBox(box) local player = box["Player"] local TL = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(-3,3,0).p) local TR = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(3,3,0).p) local BL = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(-3,-3,0).p) local BR = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(3,-3,0).p) box[1].From = Vector2.new(TL.X, TL.Y) box[1].To = Vector2.new(BL.X, BL.Y) -- Top line box[2].To = Vector2.new(TR.X, TR.Y) box[2].From = Vector2.new(TL.X, TL.Y) -- Right line box[3].To = Vector2.new(BR.X, BR.Y) box[3].From = Vector2.new(TR.X, TR.Y) -- Bottom line box[4].To = Vector2.new(BR.X, BR.Y) box[4].From = Vector2.new(BL.X, BL.Y) end local function visBox(box, vis) for i,v in ipairs(box) do v.Visible = vis end end local function hasBox(player) for i, v in ipairs(boxes) do if v["Player"] == player then return true end end end local function clearBoxes() for i = #boxes, 1, -1 do local box = table.remove(boxes, i) visBox(box, false) for j = 2, #box do box[j]:Remove() end end end local function draw_Circle(val) if val then Circle = Drawing.new("Circle") Circle.Thickness = 2 Circle.NumSides = 64 Circle.Radius = C_FOV Circle.Filled = false Circle.Color = Color3.fromRGB(255,255,255) Circle.Visible = true Circle.Position = Vector2.new(game.Workspace.CurrentCamera.ViewportSize.X / 2, game.Workspace.CurrentCamera.ViewportSize.Y / 2) else Circle.Visible = false end end local function getClosestToCenter(FOV) local maxDist = FOV or math.huge local closestPlayer = nil local closestPlayerDist = math.huge local screenCenter = Vector2.new(game.Workspace.CurrentCamera.ViewportSize.X / 2, game.Workspace.CurrentCamera.ViewportSize.Y / 2) for _, player in pairs(game.Workspace:GetChildren()) do if player:IsA("Model") and player.Name ~= plrs.LocalPlayer.Name and plrs:FindFirstChild(player.Name) then local humanoid = player:FindFirstChild("Humanoid") local humanoidRootPart = player:FindFirstChild("HumanoidRootPart") local head = player:FindFirstChild("Head") if humanoid and humanoidRootPart and head then local pos, onScreen = camera:WorldToViewportPoint(head.Position) if onScreen then local distance = (screenCenter - Vector2.new(pos.X, pos.Y)).magnitude if distance <= maxDist and distance < closestPlayerDist then closestPlayer = player closestPlayerDist = distance end end end end end return closestPlayer end game:GetService("RunService").Heartbeat:Connect(function() if Settings.SILENTAIM then targetplayer = getClosestToCenter(C_FOV) else end end) local nameCallHook; nameCallHook = hookmetamethod(game, "__namecall", newcclosure(function(...) local args = {...} local method = getnamecallmethod() local call = getcallingscript() if string.lower(method) == "findpartonraywithwhitelist" and tostring(call) == "First Person Controller" then local toHit = targetplayer and targetplayer.Head and targetplayer.Head.Position or nil if Settings.SILENTAIM and toHit then local startFrom = toHit + Vector3.new(0,6,0) local endTo = toHit - startFrom args[2] = Ray.new(startFrom, endTo) return nameCallHook(unpack(args)) else return nameCallHook(...) end end return nameCallHook(...) end)) RS.RenderStepped:connect(function() for i, player in ipairs(game.Workspace:GetChildren()) do if player.Name ~= plr.Name and player:IsA("Model") then if not hasBox(player) then newBox(player) end end end for i, v in ipairs(boxes) do local player = v["Player"] if Settings.BOXESPENABLED and player:FindFirstChild("HumanoidRootPart") and player:FindFirstChild("Humanoid") then shapeBox(v) local _, withinScreenBounds = camera:WorldToScreenPoint(player.HumanoidRootPart.Position) if withinScreenBounds then visBox(v,true) else visBox(v,false) end else visBox(v, false) end end if Settings.MOVEMENT then game.Workspace[Lplr].Humanoid.WalkSpeed = Settings.WalkSpeed game.Workspace[Lplr].Humanoid.JumpPower = Settings.JumpPower end end) game.Workspace.ChildRemoved:Connect(function(a) if a:IsA("Model") and game.Players:FindFirstChild(a.Name) then clearBoxes() end end) --Buttons&etc silentaim:AddToggle({Name = "Enabled",Flag = "HI_THERE_WHAT_ARE_YOU_LOOKING_FOR",Callback = function(fff)if fff then Settings.SILENTAIM = true else Settings.SILENTAIM = false end end}) silentaim:AddToggle({Name = "Show FOV Circle",Flag = "HI_THERE_WHAT_ARE_YOU_LOOKING_FOR2",Callback = function(sigmaballsjuhani)if sigmaballsjuhani then Settings.SHOWFOV = true draw_Circle(true) else Settings.SHOWFOV = false draw_Circle(false) end end}) silentaim:AddColorPicker({Name = "FOV Color",Flag = "fcpicker",Callback = function(fcolor) wait() Circle.Color = fcolor end}) silentaim:AddSlider({Name = "FOV Thickness",Flag = "fthickness",Value = 2,Min = 1,Max = 4,Callback = function(Value) Circle.Thickness = Value end}) gunmods:AddButton({Name = "Enable Gun Mods",Callback = function() gunMods() end}) esp:AddToggle({Name = "Enabled",Flag = "besp",Callback = function(ff)if ff then Settings.BOXESPENABLED = true else Settings.BOXESPENABLED = false end end}) esp:AddColorPicker({Name = "Color",Flag = "cpicker",Callback = function(ecolor)Settings.BOXESPCOLOR = ecolor clearBoxes() end}) esp:AddSlider({Name = "Thickness",Flag = "ethickness",Value = 1,Min = 1,Max = 4,Callback = function(Value) Settings.BOXESPTHICKNESS = Value clearBoxes() end}) movement:AddToggle({Name = "Enable Movement Sliders",Flag = "m",Callback = function(wd) if wd then Settings.MOVEMENT = true else Settings.MOVEMENT = false end end}) movement:AddSlider({Name = "WalkSpeed",Flag = "ws",Value = nil,Min = 0,Max = 150,Callback = function (ws) if Settings.MOVEMENT then Settings.WalkSpeed = ws end end}) movement:AddSlider({Name = "JumpPower",Flag = "jp",Value = nil,Min = 0,Max = 200,Callback = function (jp) if Settings.MOVEMENT then Settings.JumpPower = jp end end}) movement:AddSlider({Name = "Gravity",Flag = "gr",Value = 90,Min = 0,Max = 200,Callback = function (g) if Settings.MOVEMENT then game.Workspace.Gravity = g end end})
How To Run Big Paintball Script
READ: Ragdoll Engine Script
- Copy any of the scripts that have been listed in this article.
- Use a Roblox Exploit of your choice.
- Copy the script, open the exploit, and paste the script into the exploit.
- Inject/attach the game
- Then execute.
Once these steps have been completed, go ahead and enjoy the game without any hassles.

Ken Anucha studied Information Technology at Sikkim Manipal University. He is a gaming and sports enthusiast whose aim is to keep folks in these spheres thoroughly informed and up-to-date.