Big Paintball Script

The Big Paintball Script has been a good and dependable Roblox script you can run on your Roblox game. You will learn all you need to know in this article regarding Big Paintball Script.

About The Game

Big Paintball is a team-based first-person shooter game where your team will be tasked with eliminating foes and unlocking amazing paintball guns that have more adverse effects on enemy foes. The game was developed and published in 2019 by BIG Games.

Since its inception, it has recorded over a billion visitors and has over 7,000 active gamers, with over a million likes. Even though it has multiple challenges that make its gameplay addictive, it also has a range of maps and playing styles.

READ: AUT (A Universal Time) Trello And Wiki

It’s a great game and if you want to streamline your gameplay, then you should consider running the Big Paintball script right now.

About Big Paintball Script

Meanwhile, the Big Paintball script is a cheat that may be used in the first-person shooter game BIG Paintball. You can utilize it to enhance your overall experience with the game, increasing your chances of obtaining additional awards and achieving greater scores.

If you are skilled at shooting and have access to the internet on a regular basis, you will find that playing the game in your spare time is enjoyable.

Each of these scripts in this post will enhance your chances of coming out tops whilst playing the game and will make it more engaging overall.

READ: Flee The Facility Script (2023)

The scripts will enable you to get the most out of your time spent playing the game, regardless of whether you’re on a team or going it alone. Do well to leverage the scripts we have provided.

Big Paintball Script 

You can execute the script with the Roblox executor.

SCRIPT 1

loadstring(game:HttpGet(“https://dylz.000webhostapp.com/DylZHubNew/loader”))()

SCRIPT 2

loadstring(game:HttpGet("https://www.pastebin.com/raw/PuaaGKsT"))()

SCRIPT 3

loadstring(game:HttpGet(“https://raw.githubusercontent.com/The3Bakers4565/Spicy-Bagel/main/Other/Big_Paintball/Kill_All.lua”))()

SCRIPT 4

READ: SPTS Endless Script

local library = loadstring(game:GetObjects("rbxassetid://7657867786")[1].Source)()
local Wait = library.subs.Wait
local plrs = game:GetService("Players")
local Lplr = plrs.LocalPlayer.Name
local plr = plrs.LocalPlayer
local UI = library:CreateWindow({Name = "Big Paintball",Themeable = {Info = "made by tupsutumppu#3145"}, DefaultTheme = "{\"__Designer.Colors.main\":\"FB00FF\",\"__Designer.Colors.section\":\"FB00FF\",\"__Designer.Background.ImageAssetID\":\"rbxassetid://6071575925\",\"__Designer.Background.ImageColor\":\"000000\",\"__Designer.Colors.tabText\":\"1BFF00\",\"__Designer.Colors.otherElementText\":\"FFFFFF\",\"__Designer.Colors.elementText\":\"B0B0B0\",\"__Designer.Background.UseBackgroundImage\":\"false\"}"})
local RS = game:GetService("RunService")
local camera = game.Workspace.CurrentCamera
local C_FOV = 250
local main = UI:CreateTab({Name = "Main"})
local Settings = {BOXESPENABLED = false,BOXESPCOLOR = Color3.fromRGB(255,255,255),BOXESPTHICKNESS = 1,MOVEMENT = false,WalkSpeed = 70,JumpPower = 70, SILENTAIM = false, SHOWFOV = false,}
local boxes = {}
local esp = main:CreateSection({Name = "Box ESP",Side = "Right"})
local movement = main:CreateSection({Name = "Movement",Side = "Right"})
local silentaim = main:CreateSection({Name = "Silent Aim",Side = "Left"})
local gunmods = main:CreateSection({Name = "Gun Mods",Side = "Left"})

--functions
--Just dont look at these or you will get eye cancer...
local function gunMods()
local scripts = game:GetService("ReplicatedStorage").Framework.Modules["1 | Directory"].Guns
for i,v in pairs(scripts:GetChildren()) do
pcall(function()
local script_i = tostring(i)
require(v)[script_i].firerate = 0
require(v)[script_i].velocity = 9999999
require(v)[script_i].automatic = true
require(v)[script_i].additionalSpeed = 10
require(v)[script_i].damage = math.huge
end)
end
local ch = {"Ammo", "ammo", "Damage", "damage", "Firerate", "firerate", "FireRate", "fireRate"}
for i,v in pairs(getgc(true)) do
pcall(function()
for f = 1, 8 do
if type(v) == "table" and rawget(v, ch[f]) then
v.burstDelay = 0
v.shotrate = 0.02
end
end
end)
end
end
local function newLine()
local v = Drawing.new("Line")
v.Color = Settings.BOXESPCOLOR
v.From = Vector2.new(1,1)
v.To = Vector2.new(0,0)
v.Visible = true
v.Thickness = Settings.BOXESPTHICKNESS
return v
end
local function newBox(player)
local box = {
["Player"] = player, newLine(), newLine(), newLine(), newLine()
}
table.insert(boxes,box)
end
local function shapeBox(box)
local player = box["Player"]
local TL = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(-3,3,0).p)
local TR = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(3,3,0).p)
local BL = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(-3,-3,0).p)
local BR = camera:WorldToViewportPoint(player.HumanoidRootPart.CFrame * CFrame.new(3,-3,0).p)
box[1].From = Vector2.new(TL.X, TL.Y)
box[1].To = Vector2.new(BL.X, BL.Y)
-- Top line
box[2].To = Vector2.new(TR.X, TR.Y)
box[2].From = Vector2.new(TL.X, TL.Y)
-- Right line
box[3].To = Vector2.new(BR.X, BR.Y)
box[3].From = Vector2.new(TR.X, TR.Y)
-- Bottom line
box[4].To = Vector2.new(BR.X, BR.Y)
box[4].From = Vector2.new(BL.X, BL.Y)
end
local function visBox(box, vis)
for i,v in ipairs(box) do v.Visible = vis end
end
local function hasBox(player)
for i, v in ipairs(boxes) do
if v["Player"] == player then return true end
end
end
local function clearBoxes()
for i = #boxes, 1, -1 do
local box = table.remove(boxes, i)
visBox(box, false)
for j = 2, #box do
box[j]:Remove()
end
end
end
local function draw_Circle(val)
if val then
Circle = Drawing.new("Circle")
Circle.Thickness = 2
Circle.NumSides = 64
Circle.Radius = C_FOV
Circle.Filled = false
Circle.Color = Color3.fromRGB(255,255,255)
Circle.Visible = true
Circle.Position = Vector2.new(game.Workspace.CurrentCamera.ViewportSize.X / 2, game.Workspace.CurrentCamera.ViewportSize.Y / 2)
else
Circle.Visible = false
end
end
local function getClosestToCenter(FOV)
local maxDist = FOV or math.huge
local closestPlayer = nil
local closestPlayerDist = math.huge
local screenCenter = Vector2.new(game.Workspace.CurrentCamera.ViewportSize.X / 2, game.Workspace.CurrentCamera.ViewportSize.Y / 2)
for _, player in pairs(game.Workspace:GetChildren()) do
if player:IsA("Model") and player.Name ~= plrs.LocalPlayer.Name and plrs:FindFirstChild(player.Name) then
local humanoid = player:FindFirstChild("Humanoid")
local humanoidRootPart = player:FindFirstChild("HumanoidRootPart")
local head = player:FindFirstChild("Head")
if humanoid and humanoidRootPart and head then
local pos, onScreen = camera:WorldToViewportPoint(head.Position)
if onScreen then
local distance = (screenCenter - Vector2.new(pos.X, pos.Y)).magnitude
if distance <= maxDist and distance < closestPlayerDist then
closestPlayer = player
closestPlayerDist = distance
end
end
end
end
end
return closestPlayer
end
game:GetService("RunService").Heartbeat:Connect(function()
if Settings.SILENTAIM then
targetplayer = getClosestToCenter(C_FOV)
else end
end)
local nameCallHook; nameCallHook = hookmetamethod(game, "__namecall", newcclosure(function(...)
local args = {...}
local method = getnamecallmethod()
local call = getcallingscript()
if string.lower(method) == "findpartonraywithwhitelist" and tostring(call) == "First Person Controller" then
local toHit = targetplayer and targetplayer.Head and targetplayer.Head.Position or nil
if Settings.SILENTAIM and toHit then
local startFrom = toHit + Vector3.new(0,6,0)
local endTo = toHit - startFrom
args[2] = Ray.new(startFrom, endTo)
return nameCallHook(unpack(args))
else
return nameCallHook(...)
end
end
return nameCallHook(...)
end))
RS.RenderStepped:connect(function()
for i, player in ipairs(game.Workspace:GetChildren()) do
if player.Name ~= plr.Name and player:IsA("Model") then
if not hasBox(player) then
newBox(player)
end
end
end
for i, v in ipairs(boxes) do
local player = v["Player"]
if Settings.BOXESPENABLED and player:FindFirstChild("HumanoidRootPart") and player:FindFirstChild("Humanoid") then
shapeBox(v)
local _, withinScreenBounds = camera:WorldToScreenPoint(player.HumanoidRootPart.Position)
if withinScreenBounds then
visBox(v,true)
else
visBox(v,false)
end
else
visBox(v, false)
end
end
if Settings.MOVEMENT then
game.Workspace[Lplr].Humanoid.WalkSpeed = Settings.WalkSpeed
game.Workspace[Lplr].Humanoid.JumpPower = Settings.JumpPower
end
end)
game.Workspace.ChildRemoved:Connect(function(a)
if a:IsA("Model") and game.Players:FindFirstChild(a.Name) then
clearBoxes()
end
end)
--Buttons&etc
silentaim:AddToggle({Name = "Enabled",Flag = "HI_THERE_WHAT_ARE_YOU_LOOKING_FOR",Callback = function(fff)if fff then Settings.SILENTAIM = true else Settings.SILENTAIM = false end end})
silentaim:AddToggle({Name = "Show FOV Circle",Flag = "HI_THERE_WHAT_ARE_YOU_LOOKING_FOR2",Callback = function(sigmaballsjuhani)if sigmaballsjuhani then Settings.SHOWFOV = true draw_Circle(true) else Settings.SHOWFOV = false draw_Circle(false) end end})
silentaim:AddColorPicker({Name = "FOV Color",Flag = "fcpicker",Callback = function(fcolor) wait() Circle.Color = fcolor end})
silentaim:AddSlider({Name = "FOV Thickness",Flag = "fthickness",Value = 2,Min = 1,Max = 4,Callback = function(Value) Circle.Thickness = Value end})
gunmods:AddButton({Name = "Enable Gun Mods",Callback = function() gunMods() end})
esp:AddToggle({Name = "Enabled",Flag = "besp",Callback = function(ff)if ff then Settings.BOXESPENABLED = true else Settings.BOXESPENABLED = false end end})
esp:AddColorPicker({Name = "Color",Flag = "cpicker",Callback = function(ecolor)Settings.BOXESPCOLOR = ecolor clearBoxes() end})
esp:AddSlider({Name = "Thickness",Flag = "ethickness",Value = 1,Min = 1,Max = 4,Callback = function(Value) Settings.BOXESPTHICKNESS = Value clearBoxes() end})
movement:AddToggle({Name = "Enable Movement Sliders",Flag = "m",Callback = function(wd) if wd then Settings.MOVEMENT = true else Settings.MOVEMENT = false end end})
movement:AddSlider({Name = "WalkSpeed",Flag = "ws",Value = nil,Min = 0,Max = 150,Callback = function (ws) if Settings.MOVEMENT then Settings.WalkSpeed = ws end end})
movement:AddSlider({Name = "JumpPower",Flag = "jp",Value = nil,Min = 0,Max = 200,Callback = function (jp) if Settings.MOVEMENT then Settings.JumpPower = jp end end})
movement:AddSlider({Name = "Gravity",Flag = "gr",Value = 90,Min = 0,Max = 200,Callback = function (g) if Settings.MOVEMENT then game.Workspace.Gravity = g end end})

How To Run Big Paintball Script

READ: Ragdoll Engine Script

  • Copy any of the scripts that have been listed in this article.
  • Use a Roblox Exploit of your choice.
  • Copy the script, open the exploit, and paste the script into the exploit.
  • Inject/attach the game
  • Then execute.

Once these steps have been completed, go ahead and enjoy the game without any hassles.

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